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Blueprints Visual Scripting for Unreal Engine 5

This is the code repository for Blueprints Visual Scripting for Unreal Engine 5, published by Packt.

Unleash the true power of Blueprints to create impressive games and applications in UE5

What is this book about?

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

This book covers the following exciting features:

  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with OOP concepts and explore the Gameplay Framework
  • Work with virtual reality development in UE Blueprint
  • Implement procedural generation and create a product configurator

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders.

Author's Note

In the examples of the book, the First Person and Third Person templates are used a lot. Epic Games modified these templates. These changes do not affect the examples that create new Blueprints, but affect the examples that modify the Blueprints of these templates.

Part 2 and part 3 (chapters 5 to 12) of the book consist of the step-by-step development of a game based on the First Person template.

The recommendation is to get the chapter 5 project from the source code and keep following the book using this project until chapter 12, because you will find in the project everything that is shown in the images of the book.

Following is what you need for this book: This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Related products

Get to Know the Authors

Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

-blueprints-visual-scripting-for-unreal-engine-5's People

Contributors

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