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05-block-breaker icon 05-block-breaker

In this section we use Unity's physics engine to create a wall-breaking game. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: BR_CUD)

06-laser-defender icon 06-laser-defender

In this section we create a lively top-down space shooter, learning coroutines, waypoints, scriptable objects, and more. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: LD_CUD)

07-glitch-garden icon 07-glitch-garden

In this section we create a lane-based Tower Defense game modelled on the iconic Plants Vs Zombies game. We cover a lot of Unity's animation system, a resource management mechanic, specialised enemy types and more. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: GL_CUD)

12_tile_vania icon 12_tile_vania

Build a Speulnky-like level in under one minute using a procedural Tilemap smart brush that you build yourself! http://gdev.tv/cudgithub (Section REF: TV_CUD)

3_project_boost icon 3_project_boost

Basic Particle Effects. Local version control. Basic UI & Menu. C# classes, function return values. Unity Components, coordinate systems, origins and anchor points, advanced prefabs. Level design. (Ref: PB_CU2) http://gdev.tv/cu2github

4_argon_assault icon 4_argon_assault

Detailed 2D UI, Unity's TileMap, sprites, collisions, enemy waves. C# classes, coroutines, delegates, lists and more. http://gdev.tv/cu2github (Ref: AA_CU2)

5_realm_rush icon 5_realm_rush

Very basic pathfinding, C# design patterns for more complex games, UI including menus. (Ref: RR_CU2) http://gdev.tv/cu2github

unite2017 icon unite2017

Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017

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