A work-in-progress example Godot 4 project written in C# (with .Net 6.0), making use of the awesome utilities and game concepts from [@firebelley](https://github.com/firebelley)
I am having troubles figuring out how to include GodotUtilities namespace properly.
I do not know what "soft-link" means.
Here's what I've tried.
I have added <add key="local" value="packages/offline" /> to the nuget.config file and put the latest Godot Utilities release .nupkg in ./packages/offline.
I then tried building the Godot game but nothing changed.