Related Issues (20)
- Occlusion culling will fail if REAL_T_IS_DOUBLE is defined by compiling with precision=double HOT 1
- app crashes when adding a new folder or changing files around the project. HOT 4
- Static properties are not documented as static HOT 1
- Signal using Anonymous Lambda function will keep gaining connections on scene reload, doesn't happen with Callable
- MeshInstance3D visual instance layer ignored by OmniLight3D in the Compatibility and Mobile renderers
- AnimationPlayer Call Method Track Doesn't Call Methods if Another Track is Present. Editor Crashes if Added After Another Track. HOT 3
- Make Unique (Recursive) Doesn't Work For AnimationTree BlendTree Resources HOT 1
- Updating .blend file does not reflect in @export variable PackedScene HOT 2
- Performance troubles in editor with 3D gizmos. HOT 3
- GDScript regression: Compiler bug: unresolved assign HOT 2
- Shader Editor doesn't remove * on gdshaderinc after save
- Code autocomplete text for default constructed Callable is incorrect (extra "null" string) HOT 1
- Consistent spikes in process time/idle process after a few seconds of opening project (Steam) HOT 4
- [Godot 4.3-beta3+] setter call chain error : Invalid call. Nonexistent function '@myclass_setter' in base 'Resource (Myclass)' HOT 1
- Crash after creating global group and switching scene HOT 1
- Property values not changing after adding keyframe in the AnimationPlayer HOT 2
- navigation3d bug HOT 4
- Setting a Node's clip_children property to "clip + draw" lower its texture's opacity across the entire texture
- Fake corrupted file warnings (`Scene file appears to be invalid/corrupt.`) HOT 2
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