Comments (1)
- Duplicate of #78195.
from godot.
Related Issues (20)
- Some non-gamepad devices opened as gamepads on Linux
- Artifacts in post-processing depth shader on 4.3-RC1 HOT 4
- Setting particles attractor attenuation to 0 from the default reverts back to the default HOT 4
- When I made distance, the object become white in webgl HOT 14
- Incorrect mouse event position y precision in maximized window with content_scale_factor HOT 5
- AnimationPlayer's frame 0 auto trigger AnimationPlayer.stop() HOT 5
- Pixel .ttf font with subpixel offsets appears broken in godot 4.3 when Snap 2D Transforms to Pixel is active HOT 4
- Multiplayer synchronize with elements from Animation tree HOT 3
- GDscipt bad perfomance dictionary HOT 13
- Second instances of running exported macOS projects do not get opened file paths in launch arguments HOT 1
- Description missing from theme properties on type variations HOT 8
- Object.get_signal_connection_list() only returns signals connected with the Signals GUI. HOT 6
- After loading PCK file, called DirAccess.DirExistsAbsolute method, passing the existing path, returns false.
- Window is always on top doesn't work if User interacts with FileDialog HOT 2
- After Oculus key on Native Quest, the is_mouse_button_pressed (LMB) is always true
- Custom Themes execute code in Editor without Tool mode HOT 3
- [C#] Custom `VisualShaderNodeCustom` scripts are not recognized as shader nodes in Godot 4.2+ HOT 8
- Need to load ninja tool before issuing ninja-related SetOption HOT 1
- Uncaught TypeError: AudioParam.value setter error in Web build. HOT 20
- bug in setting the global rotation degrees value HOT 8
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from godot.