Related Issues (20)
- GDScript: Not all code paths return a value, despite all code paths returning a value HOT 2
- Add child node problem with selection. HOT 4
- Draw Skeleton2D gizmos independently of editor camera zoom HOT 3
- Starting from godot 3.6, materials generated from import gltf have its textures embebbed HOT 8
- .blend file import from Blender 4.2 files not working. HOT 2
- Animations saved with .res extension are not respecting bonemap on import
- 4.3beta3 NavigationRegion2D bake_navigation_polygon HOT 2
- Unable to Revoke Unique Name on Scene Root Node
- Problems with BoolVariable import in SCons 4.8.0 HOT 1
- Array type mismatch fails silently HOT 3
- Game Crash - Websocket issue on Android devices?
- root window.size_changed is not emitted when Stretch Mode is set to "viewport" HOT 2
- Getting False Positive "..Invalid call. Nonexistent function..." when running an EditorPlugin HOT 3
- Incorrect shading on normal mapped models with skeleton when using compatibility renderer HOT 4
- Changing `global groups` of a scene and going to another scene crashes the editor HOT 1
- After parser error, exported members become null (or NodePaths become empty) HOT 2
- [Visual Shader] Texture2dParameter node accepts instance qualifier. HOT 1
- [VisualShader] Default vec4 options are very hard to write to
- Godot hangs when using ".GetAwaiter().GetResult()" in overrided Godot's method (e.q. _Ready) HOT 1
- In code comments, single or double quote inside pair of brackets breaks bracket matching, showing brackets in red when near caret HOT 3
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