Comments (4)
If the issue only occurs in 4.2 and later in Compatibility, this could be due to shadow rendering which wasn't implemented in 4.1 but is available in 4.2. It's enabled in the preview environment, so try adding a DirectionalLight3D node and disable shadows to get a fair comparison with 4.1.
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A MRP would be really useful to confirm the issue and solve it.
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Disabling shadows does not seem to affect the issue, nor does disabling the directional light altogether.
I've also tried to recreate the issue using static normal mapped models, they do not appear to be affected.
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Sounds like the issue is with the skinning code, which is located here: https://github.com/godotengine/godot/blob/master/drivers/gles3/shaders/skeleton.glsl)
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