Comments (1)
Bisecting points to #92645 as the culprit:
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Related Issues (20)
- Unable to Revoke Unique Name on Scene Root Node
- Problems with BoolVariable import in SCons 4.8.0 HOT 1
- Array type mismatch fails silently HOT 3
- Game Crash - Websocket issue on Android devices?
- root window.size_changed is not emitted when Stretch Mode is set to "viewport" HOT 2
- Getting False Positive "..Invalid call. Nonexistent function..." when running an EditorPlugin HOT 3
- Incorrect shading on normal mapped models with skeleton when using compatibility renderer HOT 4
- Changing `global groups` of a scene and going to another scene crashes the editor HOT 1
- After parser error, exported members become null (or NodePaths become empty) HOT 2
- [Visual Shader] Texture2dParameter node accepts instance qualifier. HOT 1
- [VisualShader] Default vec4 options are very hard to write to
- Godot hangs when using ".GetAwaiter().GetResult()" in overrided Godot's method (e.q. _Ready) HOT 1
- In code comments, single or double quote inside pair of brackets breaks bracket matching, showing brackets in red when near caret HOT 4
- Inverted shadows on web export when running in Safari HOT 1
- macOS: App signing fails when using C# HOT 4
- Dead keys trigger two times every other press when used as input on Windows
- `EditorNode3DGizmo::add_collision_triangles` replaces previous meshes instead of adding HOT 1
- RectangleShape2D Differs In-Game
- Godot freezes my entire computer under several different conditions
- Godot application does not focus the window when launched from another client (itch, editor, steam, etc)
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