Comments (1)
Fixed by #93362
from godot.
Related Issues (20)
- FastNoiseLite for NoiseTexture3D always returns zero HOT 4
- VBoxContainer seems to have become a duplicate of HBoxContainer. HOT 2
- Wrong Json syntax error
- Setting `playing` to true and then to false on the same frame results in `playing` still being true HOT 1
- Scaling issues on Tooltip with stretch_mode = canvas_items
- Screen-space reflections won't show on skinned meshes unless FSR 2.2 is enabled HOT 7
- CharacterBody2D move_and_slide does not respect collision mask of another CharacterBody2D HOT 1
- AnimationPlayer flickering when scrubbing backwards on Discrete tracks HOT 3
- When I add a script file into the project tree and then open it with File > Open inside godot, it doesn't get added to the project and there is no prompt or button or context menu entry to do so
- Opening a native file dialog disonnects you from the server
- Attempting to Delete an Internal Node in the Editor Blocks Further Node Creation/Deletion
- Timeline changed error in AnimationPlayer HOT 1
- Reloading Scene with CSGPolygon3D in Path3D Causes "!is_inside_tree()" Error
- Ignore option does not appear on warning for unused signals
- AudioServer.GetBusEffect causes game to freeze on quit HOT 3
- C# [GlobalClass] Nodes and Resources named as same as builtin Godot classes won't show up in Editor's Node/Resource pickers even if there's no logical collision HOT 2
- Engine fails silently when the debug log path contains a nonexistent directory
- Round corners don't take effect on some EditorAudioBus. HOT 2
- LineEdit shortcut_keys_enabled=false does not disable up/down arrow shortcut
- TileMapLayer loads wrong tiles in Firefox HOT 3
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from godot.