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MAXFROMCODE avatar MAXFROMCODE commented on August 25, 2024 1

demo.zip
this is a demo with a tileset

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MAXFROMCODE avatar MAXFROMCODE commented on August 25, 2024

sorry ,i upload a wrong tile png ,i dont's know can i upload this png without author‘s permission,but i think other tile png is same.because my other big tile png is same

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AThousandShips avatar AThousandShips commented on August 25, 2024

Please upload an MRP to make this easier to test:

  • A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot folder in the archive (but keep project.godot).
  • Having an MRP is very important for contributors to be able to reproduce the bug in the same way that you are experiencing it. When testing a potential fix for the issue, contributors will use the MRP to validate that the fix is working as intended.
  • Drag and drop a ZIP archive to upload it (max 10 MB). Do not select another field until the project is done uploading.
  • Note for C# users: If your issue is not C#-specific, please upload a minimal reproduction project written in GDScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a .NET setup available.

You need to add some examples at least, doesn't have to be this specific image used if it still is slow, but please add a project with everything set up

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MAXFROMCODE avatar MAXFROMCODE commented on August 25, 2024

suggest try more times,it's in my pc (amd 8845hs godot4.2.2,it has low fps)

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Calinou avatar Calinou commented on August 25, 2024

I can't reproduce this on 4.2.2 or 4.3.beta1 with the following specs:

PC specifications
  • CPU: Intel Core i9-13900K
  • GPU: NVIDIA GeForce RTX 4090
  • RAM: 64 GB (2×32 GB DDR5-5800 C30)
  • SSD: Solidigm P44 Pro 2 TB
  • OS: Linux (Fedora 39)

Can you reproduce this after switching the project to use the Compatibility rendering method in the top-right corner of the editor?

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