Related Issues (20)
- [VisualShader] Default vec4 options are very hard to write to
- Godot hangs when using ".GetAwaiter().GetResult()" in overrided Godot's method (e.q. _Ready) HOT 1
- In code comments, single or double quote inside pair of brackets breaks bracket matching, showing brackets in red when near caret HOT 3
- Inverted shadows on web export when running in Safari HOT 1
- macOS: App signing fails when using C# HOT 4
- Dead keys trigger two times every other press when used as input on Windows
- `EditorNode3DGizmo::add_collision_triangles` replaces previous meshes instead of adding HOT 1
- RectangleShape2D Differs In-Game
- Godot freezes my entire computer under several different conditions
- Godot application does not focus the window when launched from another client (itch, editor, steam, etc)
- [AnimationTree Optimizer] .blend / .glb animation interpolation error HOT 2
- Local to scene resource unlinks in inherited scenes when changed outside them HOT 5
- Crash when trying to modify Emitting parameter on CPUParticles2D when Signal finished() is linked to queue_free() HOT 1
- Crash when transitioning between scenes with SDFGI enabled and disabled respectively HOT 1
- Web export with gdextension not working on 4.3 HOT 5
- AudioStreamInteractive: Pop and mistiming in seamless transitions
- Version 3.6.rc1 freezing when try to export AAB. APK export works fine.
- Animation panel: moving cursor to Scene view focuses it, preventing further use of Animation keyboard shortcuts HOT 1
- `RichTextLabel.get_line_offset` returns incorrect value for MSDF fonts
- Godot 4.3 Beta 3 - Failed loading resource , wav files and assigning it to export var HOT 2
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