Related Issues (20)
- `--import` still produces errors `SCRIPT ERROR: Parse Error: Could not find base class`
- _UnhandledInput @event.IsActionPressed() is not capturing continuous input HOT 3
- Type casting may cause property access error with custom resource HOT 2
- Scenes looking stretched in 4.3 beta HOT 1
- Unable to connect signal to callback with binds if script extends another with callback defined - 4.3 beta 1 HOT 1
- FlowContainer Scale also scales the wrap breakpoint HOT 3
- Project Manager reports "Update Available" when on latest 4.3 beta version HOT 3
- Build error in VS 2022 HOT 1
- find_child method doesn't find a child by name after changing it's parent HOT 9
- MaterialStorage warning with default project settings in compatibility renderer HOT 3
- Selecting AnimationTree Node didn't jump to the bottom panel of AnimationTree
- Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer size of: 4096. Falling back on maximum buffer size. at: MaterialStorage (drivers/gles3/storage/material_storage.cpp:1115) HOT 2
- Disabling override pose on BoneAttachment3D didn't reset the selected bone's pose in skeleton
- TileMap's GetLocalMousePosition() offsets inside ViewportContainer
- Possible issue in C# Garbage Collection behavior HOT 1
- In any project using Godot 4.3, disabling Vsync will cause the entire macOS system to freeze and crash HOT 1
- mouse_get_position: Mouse is not supported by this display server HOT 7
- Texture Progress Bar does not render the progress texture correctly when using an Atlas Texture in clockwise and counter clockwise fill modes HOT 2
- Containers do not correctly resize to their contents when their visibility is toggled HOT 3
- Godot crashes during launch when editor_settings.tres is corrupted HOT 3
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