Comments (6)
No, this is completely different and is a regression, what you're talking about isn't a bug, so please stay on topic here thank you
To clarify further:
The bug here is that copying a local resource (i.e. not saved as a separate file) from one scene to another scene should duplicate the resource, because it can't be loaded from the first scene into the second scene, that just doesn't work
When copying within the same scene it shouldn't be duplicated, that is by design, and when copying between scenes and it's not a resource local to the scene it should also not be duplicated.
That's the bug here, separate from the intended behavior in #86525
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@KoBeWi I confirm, but similarly #86525, as far as I understand, this is not a bug
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That's different, this is related to how the copying of a local resource is shared, which is a bug as it can't be shared in the file, but is incorrectly shared in the editor
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So this is still a problem that has been present since version 3.x =)
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Lines 2792 to 2802 in 705b7a0
Seems to be related to #91329 which caused properties to possibly not use p_resource_remap
.
The resources are overwritten in _duplicate_properties
after remap_node_resources
.
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