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dalexeev avatar dalexeev commented on May 27, 2024 1

May be related:

from godot.

gunbuilderguy avatar gunbuilderguy commented on May 27, 2024

May be related:

Sadly, no.
in short, Colour.gd does not require PresetColour to be initialized at any time during static variable initialization.
Yet, the compiler, seeing that it references another class in a non-static function, thinks it does
PresetColour, on the other hand, requires Colour.gd's static variables to be initialized first but yet it is initialized first, throwing errors because its variables depends on Colour.gd

Although i do not get how the compiler's source code fully works, i can see that during @static_initialization, the code treats static variables by skipping variable members that aren't static, but it doesn't seem like it does the same for functions, and that may be the root of the cause

from godot.

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