Comments (6)
This would be a lot of work (and take quite a bit of time), but it would be very useful for the community, and might be profitable for the writer as well.
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Seems like a good idea for when the engine gets past the initial set of bugfixes, compatibility hurdles, and feature requests.
I've been waiting for something like Godot (lol) for a while. But without complete documentation I don't see myself starting anything serious because I wouldn't want to waste time stumbling around.
I'm planning on using Godot for my startup at the end of this year, I hope it reaches maturity by then. Seems like there's enough user interest.
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Books are pointless. Seriously.
With any technology like this, stuff changes so quick, that books are unlikely to be up-to-date for more than a month or so..
More Documentation + Donations is a much better way to go
Proof of Point
This book on the programing language ROS:
http://www.amazon.co.uk/Learning-Robotics-Programming-Aaron-Martinez/dp/1782161449/ref=sr_1_2?ie=UTF8&qid=1392421328&sr=8-2&keywords=ROS+By+Example
it was released September 2013 and is basically now out of date... 4 months later...
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Agreed with @calumk .
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This is true. Though regardless of format, a complete documentation is all I want, whatever format is most convenient and consumable and up to date.
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Maybe some day in the future, when the docs are fleshed out, there can be investigation into some sort of scripted EPUB conversion for the wiki pages. Then the "book" file could be generated periodically, or on-update, or even on-demand, and thus always be up-to-date.
Today this would have come in handy, as I had a 7-hour passenger trip where I would have gladly read Godot docs on my Kobo... Instead, I wound up using wget to grab an offline mirror of the wiki pages, which worked, but was far from optimal.
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Related Issues (20)
- Custom Translation `ResourceFormatLoader` not parsed at startup HOT 2
- Animation truncated/cut short/incomplete when importing from blender .blend file. HOT 1
- Nested MultiplayerSpawner causes node not found error if a peer joins after some spawnable scenes are freed. HOT 3
- Cubemap Node does not accept an imported cubemap
- C#: Using dynamic object resolving results in `CSC : warning AD0001: Analyzer 'Godot.SourceGenerators.MustBeVariantAnalyzer'`
- Particles which only have a velocity but no acceleration don't collide properly HOT 3
- Maya navigation scheme breaks Viewport MMB panning
- Auto Complete Not Contextually Correct HOT 1
- MbedTLS 3.6 fails building on Linux arm32
- Could not resolve SDK "Godot.NET.Sdk" HOT 7
- Godot 4 - Linux Nvidia Wayland - Editor Lag and Stutters
- Crash on indexing static null from GDScript HOT 3
- Remote Debugger only working once HOT 1
- [4.2] Headless import leads to invalid geometry in GDQuest TPS demo HOT 3
- VRAM Compressed Texture2DArray formats do not work in Compatibility renderer HOT 1
- `ExportAttribute` is ignored when decorating a generated property using source generators from Roslyn HOT 1
- AStarGrid2D with jumping_enabled is significantly slower than with it disabled. HOT 1
- Wayland DisplayServer does not properly support `opengl3_es` rendering driver HOT 1
- Error with the Vulkan-renderers Forward+ and Mobile: game window shows black and closes without errors shortly after HOT 7
- changing root type of inherited scene breaks reference without generating a warning
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