Comments (5)
I guess I can add a similar option to export all the action in the scene to a single AnimationPlayer
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@Jason0214 I think there should probably be 3 export modes:
- Actions: Just export an animationplayer per object that uses animation, with their respective actions.
- NLA: Export a global animation player that starts the relevant action in each object animationplayer. I guess similar to NLA? Not sure how possible is this
- Global: Simply export the global animation timeline as one single animation, no actions or animationplayers per object.
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the NLA mode would be export every object's action as different animation resource and all put into one AnimationPlayer. is that right?
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@Jason0214 yeah, every object would have their own animationplayer. The scene would also have one and then control when those are activated across the timeline. This is supported by AnimationPlayer already.
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I think this issue is fixed now, this thread would be closed.
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Related Issues (20)
- Docker build fails on setuptools upgrade HOT 1
- Texture Problem? HOT 3
- @https://github.com/Calinou
- Export as individual scene
- can't find 2.79 drivers HOT 1
- I'm Sorry I can't find blender 2.79 addons, can someone please help HOT 2
- support exporting materials with noise nodes HOT 3
- Request for option to choose root node type during export.
- Consider eliminating superfluous BoneAttachment nodes during export.
- image texture is missing in the exported file(.escn)
- KeyError from export_morphs when attempting to export shape keys HOT 4
- Tgg
- Toward a better exporting of particles systems (some first fixing attempts)
- Material-Export adding Linebreake in the Comment-Section of the Shader-Code (With possible Solution?)
- Missing keyframes
- blender 3.4 HOT 20
- Support Godot 4 HOT 4
- Blender 4.0 export escn raise key error with "Subsurface not found". HOT 1
- Inquiry for the roadmap of this project HOT 1
- Support missing for Blender color ramp / gradient texture
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