Comments (4)
thats... incredible! thanks
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It is worth noting that there is no apparent way to actually solve this, since imported scenes cannot be edited. Even if you do "fix it" enough to launch the game, the error still shows up from the .escn at runtime
from godot-blender-exporter.
In Godot 4 there is no real need for this plugin, as Godot can import .blend
files (using glTF intermediately).
from godot-blender-exporter.
Worth mentioning, imo, there are some features this plugin supports that the direct blend file import in Godot 4 doesn't, due to gltf limitations, e.g., the plugin supports exporting Blender paths to Godot Path3D/Curve3D objects, but GLTF has no support for paths/curves afaik.
from godot-blender-exporter.
Related Issues (20)
- Texture Problem? HOT 3
- @https://github.com/Calinou
- Export as individual scene
- can't find 2.79 drivers HOT 1
- I'm Sorry I can't find blender 2.79 addons, can someone please help HOT 2
- support exporting materials with noise nodes HOT 3
- Request for option to choose root node type during export.
- Consider eliminating superfluous BoneAttachment nodes during export.
- image texture is missing in the exported file(.escn)
- KeyError from export_morphs when attempting to export shape keys HOT 4
- Tgg
- Toward a better exporting of particles systems (some first fixing attempts)
- Material-Export adding Linebreake in the Comment-Section of the Shader-Code (With possible Solution?)
- Missing keyframes
- blender 3.4 HOT 20
- Blender 4.0 export escn raise key error with "Subsurface not found". HOT 3
- Inquiry for the roadmap of this project HOT 1
- Support missing for Blender color ramp / gradient texture
- [enhancement] "tag" blender objects becomes a node group
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