Comments (4)
This has nothing to do with one's level of expertise. A well written specification of the filetypes used by Godot can help a lot in its adoption. Blender seems like a logical first step, but I'm sure that integration with other software is going to happen in the future.
from godot-blender-exporter.
Please have someone make a flow chart for the poor newbies. XD
from godot-blender-exporter.
I also would like to know what the plans are for this plugin. What's the intended feature set?
from godot-blender-exporter.
My intended plans for the addon can be seen here:
https://github.com/simedis/godot-blender-exporter/wiki/Features
But this is in no way official.
You may also like to see Jason's GSOC proposal:
https://docs.google.com/document/d/1pvQ-By4cPw3SfWZtDFoyMaguTCfZn572lTQbw9yxaQs/edit
The escn file format is the same as the TSCN format, which I started documenting over here:
http://docs.godotengine.org/en/3.0/development/file_formats/tscn.html
After my major refactor, the exporter is divided into a bunch of "converters" that handle the conversion of a single blender-type into a one-or-more godot nodes. Converters are called recursively as needed (eg the node exporter calls the mesh converter calls the material converter calls the image converter). All "converters" create entries into the ESCNFile instance. When all blender objects to be exported have been processed, the ESCN file is written to disk.
If this is enough information, please close this issue.
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Related Issues (20)
- Docker build fails on setuptools upgrade HOT 1
- Texture Problem? HOT 3
- @https://github.com/Calinou
- Export as individual scene
- can't find 2.79 drivers HOT 1
- I'm Sorry I can't find blender 2.79 addons, can someone please help HOT 2
- support exporting materials with noise nodes HOT 3
- Request for option to choose root node type during export.
- Consider eliminating superfluous BoneAttachment nodes during export.
- image texture is missing in the exported file(.escn)
- KeyError from export_morphs when attempting to export shape keys HOT 4
- Tgg
- Toward a better exporting of particles systems (some first fixing attempts)
- Material-Export adding Linebreake in the Comment-Section of the Shader-Code (With possible Solution?)
- Missing keyframes
- blender 3.4 HOT 20
- Support Godot 4 HOT 4
- Blender 4.0 export escn raise key error with "Subsurface not found". HOT 2
- Inquiry for the roadmap of this project HOT 1
- Support missing for Blender color ramp / gradient texture
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