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sdfgeoff avatar sdfgeoff commented on September 21, 2024

Note to implementer: If you change the functions in encoders.py to use the Array object in structures.py then you'll only have to implement this in a single place (probably).

It may be good to merge the encoders and structures files, as they do pretty similar things.

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sdfgeoff avatar sdfgeoff commented on September 21, 2024

Working on in https://github.com/simedis/godot-blender-exporter/tree/precision but the architecture makes it hard to pass a value from the UI down to the serialization. It seems that blender is only precise to about 6DP (default cube has vertices at 0.999999), so that's what I've currently got it set to.

I'll have a think if there is a more intelligent way to do the rounding, otherwise @akien-mga, do you think that a fixed value of 6DP is adequate

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akien-mga avatar akien-mga commented on September 21, 2024

6DP sounds fine to me, yes. If some users need more precision, they'll request it (but I'm not sure we can be much more precise than that in Godot anyway until we finish double-precision floats support).

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