Comments (3)
That might solve the hot reloading part as well no?
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Hot reloading will still require support from the engine, which is currently missing.
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I think the request to use classes in the way described is incompatible with how GDExtension works. In GDNative, user code ran as scripts, so the above workflow was easily achievable. In GDExtension however, the default way to run Rust code is via classes, which are first-class citizens and can be used as nodes in Godot. However, attaching a class to another node needs to go via child relation.
What is possible is to write a custom scripting layer, which should essentially enable scripting semantics. Since this issue has been opened, the ScriptInstance
API has been added, which should allow for this.
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Related Issues (20)
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