Comments (2)
seems like it my bad
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i think this is a duplicate of #310 ?
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Related Issues (20)
- Dead link to safety chapter in book (docs) HOT 1
- shape_collide and body_collide_shape from IPhysicsServer2DExtension gives compilation error HOT 2
- Add option to add_class at init time level HOT 1
- GString (and possibly other variant types) are missing methods HOT 2
- Trait bound 'Player: GodotDefault' is not satisfied error during Hello World example HOT 3
- `#[func]` function arguments with invalid types produce weird errors HOT 2
- Deep copies taking into account Rust state (unlike `Node::duplicate()`) HOT 8
- Array<Option<Gd<_>>> Crashes on Null Pointer in Godot's Editor HOT 2
- Inheritance and polymorphism proposals
- Virtual function dispatch for Resources not working HOT 4
- Add mocks for some builtin types for use when Godot isn't running HOT 5
- Missing classes in `engine` module relating to navigation HOT 1
- Recent commit causes "GDExtension initialization function 'gdext_rust_init' returned an error" HOT 1
- Vector3 signed_angle_to is incorrect
- Simple VideoStreamPlayback causes thread panic HOT 4
- It is possible to have a `Base` pointing to a dead object HOT 2
- Issues with string & sse4 support HOT 3
- Problems related to multithreaded access imposed by Godot
- It is tricky to figure out how to properly use `WithBaseField` generically
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