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krzychukula avatar krzychukula commented on July 17, 2024

If you're generating options then another one is https://github.com/jteeuwen/go-bindata. Unfortunately, it has a disadvantage of yet another build step if someone want's to change the image.

Imho. Info in Readme to cd into the package directory and nice error message if the image is missing would be best as the code will be simpler (easier to understand) and that's the point of the examples.

Btw. It may influence your decision, but how would I generate a distributable version of the example? Having one executable is nice but at the moment, I would need to get executable from bin directory, the image and zip them together... it seems ok for a web application but for desktop applications it would probably make sense to include assets in the binary or have some sort of installer? Just curious.

from example.

dmitshur avatar dmitshur commented on July 17, 2024

@krzychukula, that's a valid suggestion.

In #51, I've improved the error message when failing to find/load the texture assets (since it's a pretty common and realistic error). I've also made it try to change the directory to where the Go package root is on load, which would make it work as long as your GOPATH is set and the Go package is present. I think that should cover most cases and it's a simple, non-intrusive fix.

Let's start with that.

but how would I generate a distributable version of the example?

In that case, you would want to embed the assets somehow. go-bindata is an option, but personally I prefer to use vfsgen. The general idea is the same, it generates .go file that statically embeds some resources, and the app can load from there instead. For rapid development, a build tag "dev" can be used and have it load directly from disk.

But, that's extra complexity which has a cost, and it's not needed for these examples. But that's what I would suggest doing for a production binary that you want to ship.

from example.

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