Comments (5)
With SwapInterval(0) (or just without this call at all) I got monstrous 4000-4500 "fps". If I run 4 instances fps drops to ~2500. Just 2 times slower, not 4 (while taking ~80% of CPU)
so performance of my system is not a key. Something is wrong with vsync in my context
from example.
- Where did you add the SwapInterval(1) call? Did you make any other modifications?
- Does the same happen if you make the same modification to gl41core-cube ?
from example.
I can't reproduce on macOS:
Perhaps it's an issue that affects Windows only. Or it could be something specific to your system (video card, drivers, etc.).
If you set vsync off with glfw.SwapInterval(0)
, what FPS do you get with just one cube instance? And multiple cube instances?
Maybe the slowdown you're seeing is just that your video card can't render multiple applications fast enough to maintain 60 FPS. It's a very simple example, so the performance should be good, but it is a possibility that you should verify.
from example.
i made two small modifications:
- SwapInterval(1) before main loop
- counter of fps, that print it once per second
setupScene()
tick:=time.Tick(time.Second)
n:=0
glfw.SwapInterval(1)
for !window.ShouldClose() {
select{
case <-tick:
log.Println(n)
n=0
default:
n++
}
drawScene()
window.SwapBuffers()
glfw.PollEvents()
}
i can not check gl41core-cube now. But problems with gl21-cube are important anyway, while gl2 is used by ebiten (and maybe some other engines)
from example.
Yes it's some problem with this all - w7x64sp1.
Any progress here?
And next problem is that when moving window then animation is paused.
from example.
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from example.