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bell's Issues

Cannot find `BuildAccelerationStructuresTechnique.cpp` source file

[CMake] Cannot find source file:
1> [CMake]
1> [CMake] Source/Engine/BuildAccelerationStructuresTechnique.cpp
1> [CMake]
1> [CMake] Tried extensions .c .C .c++ .cc .cpp .cxx .cu .mpp .m .M .mm .ixx .cppm .h
1> [CMake] .hh .h++ .hm .hpp .hxx .in .txx .f .F .for .f77 .f90 .f95 .f03 .hip .ispc
1> [CMake]
1> [CMake]
1> [CMake] CMake Error at D:\Git\Bell\CMakeLists.txt:333 (add_library):
1> [CMake] No SOURCES given to target: BELL

Building error in msvc 2019

VulkanRenderDevice.hpp(226,42): error C2440: 'initializing': cannot convert from 'vk::Pipeline' to 'vk::ResultValuevk::Pipeline'

The solution is to change the vulkan sdk to 1.2.141.2.

Debug PASS_EXAMPLE crash when occlusion culling is on

[Release is ok]
The image layout transition may exist bug.

Validation Error: [ UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout ] Object 0: handle = 0x16a4d6d4080, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0x4dae5635 | Submitted command buffer expects VkImage 0x2981f700000001b9[Linear Depth] (subresource: aspectMask 0x1 array layer 0, mip level 1) to be in layout VK_IMAGE_LAYOUT_GENERAL--instead, current layout is VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.

image

Not only occlusion will crash here, I try other options in the imgui panel. Crash the same.

ubuntu build has some error

../Source/Core/Vulkan/VulkanRenderDevice.hpp:209:39: error: no viable conversion from 'typename ResultValueType::type' (aka 'vk::Pipeline') to 'vk::ResultValuevk::Pipeline'
vk::ResultValuevk::Pipeline result = mDevice.createGraphicsPipeline(nullptr, info);
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
my vulkan sdk version is 1.2

Question about performance

The occlusion culling feature is cool. The gpu driven framework is so rare. And how is the performance? Will you make a benchmark example. And is the pipeline optional, change to some like phong pipeline?

I explore the repo code, it's a very good framework. Good job.

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