glennchiu / gc3dfliptransitionstylesegue Goto Github PK
View Code? Open in Web Editor NEWiBooks-style 3D flip transition animation rendered in OpenGL ES 2.0 and wrapped in a UIStoryboardSegue subclass
iBooks-style 3D flip transition animation rendered in OpenGL ES 2.0 and wrapped in a UIStoryboardSegue subclass
Hello,
thank you very much for your controller !! It is awesome.
I have a little issue, I want to push the next controller using your animation. and after pop back to this controller (I need the first controller to keep alive because it is downloading).
I don't know how to do both with you controller, could you help me ?
Thank you !
Any way to use this animation in the same view controller to go 1 view to another view?
the destination View Controller's viewDidAppear is called twice, is this deliberate? Is there a way to get the classic behavior?
Before segue, the sourceViewController have a navigationBar, but while the segue the navigation missed.
I have this working perfectly segueing from view controller A to view controller B. When I dismiss B though it does the standard model dismissal animation. I noticed in your video you were able to get back to your original view controller fully animated. Am I missing something?
Is it possible to use this Transition without Storyborads?
hi,
thanks for the great transition animation.
was using it for a while, but updated it today with the mapkit fix of setting eaglcontext to nil.
this fix causes memory warning consistently after 3 flips and subsequent flips are very very slow (i.e. > 10secs), if at all.
i also set the sourceView and destinationView to weak and deallocated the dest controller and nilled the textures in the dealloc, but i think there is some opengl context memory bug here.
secondly, removingthe fix, still causes memory warning, but not after 3 flips, but litttle later - so it is not just the latest fix, but there's some other memory issue, although i couldn't spot it.
as a reference, i tested with other transitions such as nav and modal, which work fine for dozens of flips without any memory warnings.
hope you can look into it - would be a shame not to use this nice transition.
thanks.
If the destinationViewController
has a MKMapView
on it the App crashes both on the simulator and device.
Here's an example, just press run it and press the button: https://github.com/MSch/GC3DFlipBug
Since I used this segue for my app it used to work fine until I bought the new iPhone 6 yesterday.
The issue only occurs on iPhone6 (iPhone 5 and below works fine):
When I tap a button to perform the segue, the view will jump to it's destination view where it takes the screenshot and jump right back to the source view. This takes about 0.3 seconds (Yes it's vivisble). Then it starts to perform the actual segue.
Is there any fix for this?
P.s: I'm using iOS8 on both devices.
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