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View Code? Open in Web Editor NEWBabble Royale log parser and viewer
Home Page: https://babblog-royale.netlify.app/
License: MIT License
Babble Royale log parser and viewer
Home Page: https://babblog-royale.netlify.app/
License: MIT License
Having them limited to just one file seems arbitrary. Multiple log files in one zip would compress even better and a single zip file would be easier to manage.
In particular It's missing the preview state.
We could do with a log file from a game which got to 100% hot zone to check against
At the moment editing the UI is really slick, as fast refresh works great
However, things are a lot slower when making parser changes, as the file needs to be re-imported after a change.
We can use a webpack hot callback to trigger a re-parse every time the parser changes, which should help - just need to keep hold of the file handle between reloads
It might also be a good idea to write some automated tests for the parser logic by running it against some pre-saved log files
Eg. i can't remember how many games ago i played BEELINED and it's annoying to scroll through all of them trying to find it
(Via personman)
At the moment bombs aren't quite tied to players, so it gets skipped over
The log files are pretty verbose, but compress really well.
If the parser could decode compressed files then that would be nice
Rather than use a select, we can use a custom drop-down menu that will give a little summary of the session, including starting MRR - using elements means we can tidy things up and include number of kills / level etc
We could also add hotkeys for next/previous game
The player is marked dead on the opponent's second-to-last word, instead of their last word
Include some debug logging about the state of games and some suggestions for how to report it?
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