qb-houses
Real Estate for QB-Core Framework
License
QBCore Framework
Copyright (C) 2021 Joshua Eger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>
Dependencies
- qb-core
- qb-radialmenu - For the menu in screenshots
- qb-anticheat - Anti Cheat
- qb-phone - Houses app
- qb-multicharacter - Checking if player is inside after character chosen (You need to edit the lines if you don't use this)
- qb-garages - House Garage
- qb-interior - Necessary for house interiors
- qb-clothing - Outfits
- qb-weathersync - Desync weather inside house
- qb-weed - Weed plant
- qb-skillbar - Skills
Screenshots
House Tiers
T1
T2
T3
T4
T5
T6
Features
- Stormram for police
- House garage
- Adding houses in-game with command (See commands section below)
- House decoration
- Key system
- Outfits
- Stash
- Real Estate Job
- Different interiors based on house tier
- Doorbell
- Automatically adds blip for owned house
Commands
- /decorate - Allows the player decorate the house
- /createhouse [price] [tier] - Creates a house and saves it to database (Only people with "realestate" job)
- /addgarage - Adds a garage to nearby house (Only people with "realestate" job)
- /enter - Enters the nearby house (keys needed)
- /ring - Rings the bell of nearby house
Installation
Manual
- Download the script and put it in the
[qb]
directory. - Import
qb-houses.sql
in your database - Add the following code to your server.cfg/resouces.cfg
ensure qb-core
ensure qb-radialmenu
ensure qb-anticheat
ensure qb-phone
ensure qb-multicharacter
ensure qb-garages
ensure qb-interior
ensure qb-clothing
ensure qb-weathersync
ensure qb-weed
ensure qb-skillbar
Configuration
Config = Config or {} -- Don't touch
Config.MinZOffset = 30 -- Minimum Z Offset houses will be (You don't need to change it:)
Config.RamsNeeded = 2 -- How many times stormram needs to be used to break the door.
Config.Houses = {} -- Don't touch
Config.Furniture = {
["sofas"] = { -- Category id (don't change unless you know what you're doing)
label = "Sofas", -- Category label displayed on decorate section
items = {
[1] = { ["object"] = "miss_rub_couch_01", ["price"] = 300, ["label"] = "Old couch" }, -- You can add or edit objects here
[2] = { ["object"] = "prop_fib_3b_bench", ["price"] = 700, ["label"] = "Threesits couch" },
[3] = { ["object"] = "prop_ld_farm_chair01", ["price"] = 250, ["label"] = "Old chair" },
[4] = { ["object"] = "prop_ld_farm_couch01", ["price"] = 300, ["label"] = "Old treesits couch" },
[5] = { ["object"] = "prop_ld_farm_couch02", ["price"] = 300, ["label"] = "Old striped couch" },
[6] = { ["object"] = "v_res_d_armchair", ["price"] = 300, ["label"] = "Old 1 Seat Couch Yellow" },
[7] = { ["object"] = "v_res_fh_sofa", ["price"] = 3700, ["label"] = "corner sofa" },
[8] = { ["object"] = "v_res_mp_sofa", ["price"] = 3700, ["label"] = "corner sofa 2" },
[9] = { ["object"] = "v_res_d_sofa", ["price"] = 700, ["label"] = "couch 1" },
[10] = { ["object"] = "v_res_j_sofa", ["price"] = 700, ["label"] = "Couch 2" },
[11] = { ["object"] = "v_res_mp_stripchair", ["price"] = 700, ["label"] = "Couch 3" },
[12] = { ["object"] = "v_res_m_h_sofa_sml", ["price"] = 700, ["label"] = "Couch 4" },
[13] = { ["object"] = "v_res_r_sofa", ["price"] = 700, ["label"] = "Couch 5" },
[14] = { ["object"] = "v_res_tre_sofa", ["price"] = 700, ["label"] = "Couch 6" },
[15] = { ["object"] = "v_res_tre_sofa_mess_a", ["price"] = 700, ["label"] = "Couch 7" },
[16] = { ["object"] = "v_res_tre_sofa_mess_b", ["price"] = 700, ["label"] = "Couch 8" },
[17] = { ["object"] = "v_res_tre_sofa_mess_c", ["price"] = 700, ["label"] = "Couch 9" },
[18] = { ["object"] = "v_res_tt_sofa", ["price"] = 700, ["label"] = "Couch 10" },
[19] = { ["object"] = "prop_rub_couch02", ["price"] = 700, ["label"] = "Couch 11" },
[20] = { ["object"] = "v_ilev_m_sofa", ["price"] = 2000, ["label"] = "White Couch" },
[21] = { ["object"] = "v_med_p_sofa", ["price"] = 1000, ["label"] = "Lether Couch Brown" },
[22] = { ["object"] = "v_club_officesofa", ["price"] = 500, ["label"] = "pauper Couch rood" },
[23] = { ["object"] = "bkr_prop_clubhouse_sofa_01a", ["price"] = 1000, ["label"] = "Black Couch" },
[24] = { ["object"] = "apa_mp_h_stn_sofacorn_01", ["price"] = 5000, ["label"] = "corner sofa 3" },
[25] = { ["object"] = "prop_couch_lg_02", ["price"] = 1000, ["label"] = "Couch hout" },
[26] = { ["object"] = "apa_mp_h_stn_sofacorn_10", ["price"] = 5000, ["label"] = "corner sofa 4" },
[27] = { ["object"] = "apa_mp_h_yacht_sofa_02", ["price"] = 1000, ["label"] = "Brown Couch" },
[28] = { ["object"] = "apa_mp_h_yacht_sofa_01", ["price"] = 5000, ["label"] = "White long Couch" }
},
},
........
}