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gui4opengl4csharp's Issues

Doesn't seem to work with latest opengl4csharp libraries

I went through locally and tried to update all the deprecated APIs to use the latest. I compiled fine, but when loading bitmap fonts, I seem to get a ~VAO() dispose. No idea where it's coming from since the debugger is only showing me the finalizer thread. Any ideas?

	[External Code]	
OpenGL.dll!OpenGL.Gl.DeleteBuffers(int n, uint[] buffers) Line 3157	C#
OpenGL.dll!OpenGL.Gl.DeleteBuffer(uint buffer) Line 687	C#
OpenGL.dll!OpenGL.VBO<int>.Dispose(bool disposing) Line 190	C#
OpenGL.dll!OpenGL.VBO<int>.~VBO() Line 126	C#

The exception thrown is:

  System.AccessViolationException: 'Attempted to read or write protected memory. This is often an indication that other memory is corrupt.'

System.EntryPointNotFoundException: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'

Good afternoon. For the second day I can not solve the problem with this library. I tried to use it in a working project and in an empty one - everywhere the same result. Error when trying to display text:
System.EntryPointNotFoundException: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'

After some time of googling, it became clear that such an error appears due to the lack of the necessary methods in opengl32.dll. That's all I know about this error and I don't know how to fix it.

Screenshot of full stacktrace:
image

Screenshot of code:
image

I hope this helps you solve this problem. If necessary, I can throw off the entire project as an archive and files .fnt and .png

Best regards,
Atennop

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