3.7.5 beta 2022
Babylon.js 5.0.0+
[ Voxel Builder ]
Voxel-based 3D modeling application
Changelog
Files
- File I/O (readable format)
- Export GLB (+vertex colors)
- Quick Save and Restore
- Support file drag and drop
- Blender Importer Script
Generator
- Grid/Plane Generator
- Terrain Generator
Voxelizer
- Voxelize Model (OBJ)
- Voxelize Image (JPG/PNG/Base64)
Symmetry
- Symmetric Draw and Paint
- Symmetrize Voxels
- Mirror Voxels
Modeling
- Add (+symmetry)
- Remove (+symmetry)
- Transform (+symmetry)
- Normalize Position
Painting
- Paint (+symmetry)
- Eyedropper
- Bucket
- Color picker (html and babylon.js wheel)
- Color palette (collect unique colors)
Layers
- Group voxels by unique colors
- Layer Toolbox (edit and manipulate layers)
- Support files, memory and storage
Bakery
- Bake to mesh, clone, delete, hide, export GLB
- Collect variations before export
- Preview the output mesh
** Voxel is a particle
Rendering
- High-Quality Render mode (not mobile friendly)
- Cell, PBR and Standard materials
More
- Memory Steps (record 10 steps)
- Axis View (+symmetry axis indicator)
- Custom Grid
- Minimum dependency
- Single HTML file
Supported Browsers
- Electron
- Google Chrome
- Google Chrome for mobile devices
* Tablet recommended for best experience
* PWA A2HS-ready (add to home screen)
Keyboard Shortcuts
Key | Action |
---|---|
SPACE | Camera |
A | Add |
T | Transform |
R | Remove |
P | Paint |
B | Bucket |
E | Eyedropper |
F | Fit Camera |
O | Debug Mode |
` | Minimal Interface |
0-9 | Load Memory Steps |
CTRL+Z | Undo (previous memory) |
CTRL+X | Redo (next memory) |
3.6.0 -> major code rewrite
3.4.0 -> new features and ui/ux overhaul
3.0.0 -> choose SPS to build the voxels
Code released under the MIT license.