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genymotion-device-web-player's Introduction

Genymotion device web renderer

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This repository contains the Genymotion device web renderer JavaScript SDK. It provides an easy way to integrate Genymotion devices running in the cloud into any web application. You will be able to display an emulator screen and interact with the device.

It focuses on:

  • compatibility (vanilla JavaScript, no external framework used)
  • performance (30fps or more)
  • quality (Up to 1920ร—1080)
  • low latency

For more information about Genymotion devices, please visit genymotion website.

Table of contents

  1. Requirements
  2. Getting started
    1. With NPM/Yarn
    2. With CDN
  3. Usage
  4. Features & options

Requirements

A Modern, WebRTC compatible, Web browser:

  • Google Chrome 85+
  • Mozilla Firefox 78+
  • Opera 70+
  • Microsoft Edge 20.10240+
  • Safari 11+

Getting started

With NPM/Yarn

Using yarn:

yarn add @genymotion/device-web-player

Using npm:

npm install @genymotion/device-web-player

Package import (commonJS):

const {DeviceRendererFactory} = require('genymotion/device-web-player');
<style lang="scss">
    @import "genymotion-device-web-renderer/dist/css/device-renderer.min.css";
</style>

With CDN

<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@genymotion/[email protected]/dist/css/device-renderer.min.css">
<script src="https://cdn.jsdelivr.net/npm/@genymotion/[email protected]/dist/js/device-renderer.min.js"></script>

Usage

Use DeviceRendererFactory to instanciate one or more device renderer. All you need is an HTML element to use as a container. See example below. To find your instance WebRTC address, use the SaaS API or check the PaaS documentation, based on your device provider.

<!-- OPTIONAL: Import google maps library with your API key to enable map positioning feature
<script src="https://maps.googleapis.com/maps/api/js?key=xxxxxxxxxxxxxxxxxxxxxxxx-yyyyyyyyyyyyyy"></script>
-->

<div id="genymotion"></div>

<script>
    // Instance address
    const webrtcAddress = 'wss://x.x.x.x';
    const container = document.getElementById('genymotion');

    // See "Features & options" section for more details about options
    const options = {
        template: "renderer",    // template defines how renderer is displayed
        token: 'i-XXXXXXXXXX', // token is the shared secret to connect to your VM
        fileUpload: false      // requires fileUploadUrl
    };

    // Device renderer instanciation
    const { DeviceRendererFactory } = window.index
    const deviceRendererFactory = new DeviceRendererFactory();
    const renderer = deviceRendererFactory.setupRenderer(container,     // the container element or element ID to use
                                              webrtcAddress, // the websocket address of your instance connector
                                              options        // options object to enable or disable features
    );

    // Disconnect the device renderer, closing any open data channels.
    window.addEventListener('beforeunload', function() {
        renderer.disconnect();
    });
</script>

Features & options

A device renderer instance can be configured using the options argument (object). Possible configuration key / value are described below.

template

  • Type: String
  • Default: renderer
  • Compatibility: PaaS, SaaS
  • Details: Defines the layout of the renderer. Can be one of the following: bootstrap, fullscreen, fullwindow, renderer, renderer_minimal, renderer_no_toolbar, renderer_partial.

token

  • Type: String
  • Default: undefined
  • Compatibility: PaaS, SaaS
  • Details: Instance access token, the shared secret used to connect to the device. For Genymotion PaaS devices, the token is the instance id (more information can be find here). For SaaS devices, you must generate the access token using the login api.

i18n

  • Type: Object
  • Default: {}
  • Compatibility: PaaS, SaaS
  • Details: Alternative translation for the renderer UI.

stun

  • Type: Object
  • Default: {}
  • Compatibility: PaaS, SaaS
  • Details: WebRTC STUN servers configuration. Format:
{
    urls: [
        'stun:stun-server1.org:80',
        'stun:stun-server2.org:443',
        ...
    ],
}

turn

  • Type: Object
  • Default: {}
  • Compatibility: PaaS, SaaS
  • Details: WebRTC TURN servers configuration. Format:
{
    urls: [],
    username: "myUsername",
    credential: "myPassword",
    default: false  // Whether or not we should use the TURN servers by default. Default: false.
}

streamResolution

...

  • Type: Boolean
  • Default: true
  • Compatibility: SaaS
  • Details: Enables or disables the video stream quality widget.

streamBitrate

  • Type: Boolean
  • Default: false
  • Compatibility: SaaS
  • Details: Enables or disables the stream bitrate widget.

touch

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the touch events (fingers on screen). If you want to disable all VM interaction, please also disable mouse and keyboard.

mouse

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the mouse events. If you want to disable all VM interaction, please also disable touch and keyboard.

keyboard

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the keyboard widget. This widget can be used to transmit keyboard key strokes to the Android virtual device.

volume

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the volume widget. This widget can be used to increase or decrease the volume of the Android virtual device.

rotation

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the rotation widget. This widget can be used to rotate the Android virtual device.

navbar

... ... ...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the navbar widgets. This widget can be used to navigate in the Android virtual device like when using hardware buttons.

power

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the power widget. This widget can be used to poweroff or reboot the Android virtual device.

fullscreen

... ...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the fullscreen widget. This widget can be used to make the renderer go fullscreen.

camera

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the camera widget. This widget can be used to forward local webcam video to the Android virtual device. By default, if the microphone property is also true, then the default audio input will be used as well.

microphone

...

  • Type: Boolean
  • Default: false
  • Compatibility: PaaS
  • Details: Enables or disables microphone injection. This can be used to forward local microphone (or webcam audio) to the Android virtual device.

fileUpload

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the fileUpload widget and drag & drop. This widget can be used to forward local file to the Android virtual device. When drag & dropping APK or ZIP files, it will install them.

fileUploadUrl

  • Type: String
  • Default: undefined
  • Compatibility: PaaS, SaaS
  • Details: Set the file upload url, required if fileUpload is set to true.

clipboard

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the clipboard widget. This widget can be used to forward local clipboard to the Android virtual device.

battery

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the battery widget. This widget can be used to set the battery level and state of the Android virtual device.

gps

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the gps widget. This widget can be used to set the gps location of the Android virtual device. If you want to use a visual map instead of GPS coordinates number to set the location, you must import google maps library with your API key.
<!-- OPTIONAL: Import google maps library with your API key to enable map positioning feature -->
<script src="https://maps.googleapis.com/maps/api/js?key=xxxxxxxxxxxxxxxxxxxxxxxx-yyyyyyyyyyyyyy"></script>

gpsSpeedSupport

  • Type: Boolean
  • Default: false
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables gps speed support.

capture

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the capture widget. This widget can be used to capture the screen of the Android virtual device (screenshot or screencast).

identifiers

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details:

Enables or disables the identifiers widget. This widget can be used to set the identifiers (Android ID / IMEI) of the Android virtual device.

network

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the network widget. This widget can be used to enable or disable the wifi or mobile network, and to set the network throttling (mobile network type and signal strength) of the Android virtual device.

phone

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details:

Enables or disables the phone widget. This widget can be used to send SMS or phone call the Android virtual device.

Baseband

...

  • Type: Boolean
  • Default: false
  • Compatibility: PaaS
  • Details: Enable or disable baseband (MMC/MNC) widget.

diskIO

...

  • Type: Boolean
  • Default: true
  • Compatibility: PaaS, SaaS
  • Details: Enables or disables the diskIO widget. This widget can be used to modify Disk IO (throttling) of the Android virtual device.

gamepad

  • Type: Boolean
  • Default: true
  • Compatibility: SaaS, PaaS
  • Details: Enable or disable gamepad support & widget

biometrics

  • Type: Boolean
  • Default: true
  • Compatibility: SaaS, PaaS
  • Details: Enable or disable fingerprints widget. This widget can be used to manage fingerprint reading requests. Available for Android 9 and above

translateHomeKey

  • Type: Boolean
  • Default: false
  • Compatibility: PaaS
  • Details: Translate home key to META + ENTER

connectionFailedURL

  • Type: String
  • Default: undefined
  • Compatibility: SaaS, PaaS
  • Details: Redirection page in case of connection error.

giveFeedbackLink

  • Type: String
  • Default: giveFeedbackLink
  • Compatibility: SaaS, PaaS
  • Details: Set url for feedback page.

Contributing

Read through our contributing guidelines to learn about our submission process, coding rules and more.

genymotion-device-web-player's People

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genymotion-device-web-player's Issues

Device with no camera and dummy videos

Hi is there a way to emulate a device without a front or back camera just to for testing a fallback functionality? this also concerns the desktop emulator. Or an option to provide a video that keeps replaying would be very helpful.

Wrong URL to Genymotion Device image documentation

Prerequisites

Description

Genymotion Device image Documentation URL https://docs.genymotion.com/paas/latest/02_Getting_Started/ is invalid (404).

Steps to Reproduce

Click on the links to Genymotion Device image doc in README.md

Expected behavior:

The links redirect to https://docs.genymotion.com/paas/02_Getting_Started/ which is the correct URL.

Actual behavior:

Clicking on the links results in a no page found 404 error.

Versions / environment

N/A

Replace unmaintained gulp bundler

Prerequisites

Description

gulp latest release was 3 years ago. It is not actively maintained anymore.
With nodejs development and maintenance pace (v12 deprecated now, LTS moving from 16 to 18 in october 2022) : it will break.

Consider replacing Gulp by a maintained bundler, I would suggest:

  • Webpack 5
  • Parcel 2
  • maybe Vite ? (currently v2, v3 in beta)

Expected behavior:

Bundled JS and CSS remain similar (size, bundle time, dev/prod modes) with as less impacts on sources as possible, maybe none.

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