Event-driven websocket client for love2d in pure lua, which aims to be simple and easy to use.
Not all websocket features are implemented, but it works fine. Tested with aiohttp(python) and ws(nodejs) library.
wss://
connection (websocket with TLS) is not supported. If you need that, you may try löve-ws.
Just copy websocket.lua
to your project directory, and write code as the following example.
local client = require("websocket").new("127.0.0.1", 5000)
function client:onmessage(message)
print(message)
end
function client:onopen()
self:send("hello from love2d")
self:close()
end
function client:onclose(code, reason)
print("closecode: "..code..", reason: "..reason)
end
function love.update()
client:update()
end
websocket.new(host: string, port: int, path?: string) -> client
function client:onopen()
function client:onmessage(message: string)
function client:onerror(error: string)
function client:onclose(code: int, reason: string)
client.status -> int
client:send(message: string)
client:close(code?: int, reason?: string)
client:update()