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[CLOSED] A 46h made, Linux 3D engine with OpenGL created during the Montreal Creative GameJam 2018
License: GNU Lesser General Public License v3.0
CMake 4.08%
C++ 92.23%
GLSL 3.51%
Shell 0.19%
ice-engine-3d's Introduction
Hi there, I'm geekymoose ๐
- ๐ข I'm currently working at Ubisoft (software architecture)
- ๐ง Iโm currently working on coragames (personal project)
- ๐ฑ Iโm currently learning Rust
- โก Fun fact: I also have an art project geekymoose_art
dotfiles
My dotfiles (I use Archlinux)
elephant-logger
A simple yet flexible C++ logger with customisable categories, outputs, filters, and colors
Thesis
My final master thesis paper (2018)
CollabServer
Framework for Real-time collaboration on extensive Data Types using Strong Eventual Consistency (SEC)
collabserver-datatypes
Set of data types (CRDTs) to build a collaborative data usable with the CollabServer Framework
fishing-time-2d
A little Linux 2D game in C with a reusable engine (2019)
ice-engine-3d
A 46h made, Linux 3D engine with OpenGL (Montreal Creative GameJam 2018)
3d-cpu-engine
A 3D CPU render engine from scratch for learning purpose (2017)
BadGuysCanDance
Rhythm game for 2 players (72h Ubisoft Gamejam 2019)
ShippedTooSoon
One Player Dungeon Crawler in Unity 3D (McJam 2018)
battleship
Bachelor Java Project (2nd year - Spring 2015)
spaceinvaders
Java Training Project during my Bachelor (2nd year - Spring 2015)
ice-engine-3d's People
Contributors