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plato's Introduction

plato

Plato is a unity extension skill system.The editor is somehow like the timeline editor.Feel free to use it. 柏拉图是一个拓展的技能编辑器,欢迎入坑。

预览

编辑器

拖拽时间线可以实时预览

编辑实时预览

怎么使用

  1. 技能表单配置相关说明
    1. 表格位置 ./tools/design/
    2. 导表工具使用
      3
      如果不能正常使用,报错,安装下AccessDatabaseEngine.exe
    3. 打开后如下图
      4
    4. 把目录中的表的文件拖入提示框,点击导出即可
      5
    5. 目录参考:./tools/design/client
      替换所有文件即可
      注:上述目录可以自行替换
  2. 技能配置流程
    1. 点击Tools菜单栏,点击Table
      6
    2. 点击 按钮csv转c#按钮csv转lua
      7
      完成技能的配置导入
    3. 点击Tools菜单栏,点击Skill/Editor
      6
      打开技能配置界面
      8 即可配置技能
    4. 选中一种技能
      9
    5. 或工具栏按钮创建一个新技能
      10
    6. 拖拽时间线,右键新建节点
      16
      17
    7. 编辑完成Save即可
      11

节点说明

编辑节点说明

  1. 动作节点,在某个时间点播放一个动作
    12
  2. 子弹节点,在某个时间点发射子弹,会触发节点Trigger开头的节点
    13
  3. 触发动作,受击触发后播放对象的动作
    14
  4. 触发特效,受击触发后播放特效(触发位置)
    15

plato's People

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