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gbroques avatar gbroques commented on June 23, 2024

I feel like this issue is part of a larger issue.

Namely, we don't have a great way to configure options for our game.

We could have a lot of configurable options:

  • The number of players
  • The song
  • The difficulty level
  • Different mini-games (or our class-mates' games)
  • Different instruments
  • Et cetera

I feel the real solution is to have a GUI where the player can select the various options we allow.

Unfortunately, we didn't have time to get to this.

I did have an issue for configuring the number of players. See #31

But I closed it when I made the number of players a command line argument.

I'll probably make the song a command line argument as well.

That way if the next class makes a GUI, then the GUI options can map directly to command line arguments.

What are your thoughts?

from cozmo-song-match.

rlwprog avatar rlwprog commented on June 23, 2024

I agree that it would have been nice to get the full GUI set up and it is unfortunate that we didn't get around to it. I did write that method for choosing how many players within the game. I feel like it would be easier to use for a layman teaching aid to not have to plug in command line arguments. However, whether or not you deem it usable or worth it I will leave up to you since you're doing final revisions

from cozmo-song-match.

gbroques avatar gbroques commented on June 23, 2024

Agreed. Having Cozmo prompt for the number of players and the user tap a corresponding block is a lot more user friendly.

I just worry if we add this, then the next group adds a GUI or some other way to configure options, they'd end up having to rip all that code out.

from cozmo-song-match.

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