Comments (1)
Another possible scheme:
Easy
- Increment by one, and only play 1/3 of the song.
Medium
- Play 2/3 of the song and increment by 2 after reaching 1/3 of the song
Hard
- Play the entire song, increment by 3 after reaching 2/3 of the song
The only thing I don't like about this is that the song might not be recognizable for easy and medium difficulties. One way to remedy this is by coding an easy, medium, and hard sequence for each song. This sounds a bit cumbersome though.
from cozmo-song-match.
Related Issues (20)
- Song Match Takes Too Long HOT 3
- Improve Cozmo's Starting Alignment HOT 1
- Support Multiple Players
- Add Baton Prop
- Add Ear Training Mini-Game HOT 1
- Add Multiple Songs HOT 1
- Add More Instruments
- Add Cube Pagination Menu
- Add Names and User Guide to Documentation
- Configure the Number of Players
- Dynamically Assign Cubes to Notes HOT 1
- Update Banner and User Guide with Song Match Name
- Improve Documentation HOT 7
- Randomly Select a Song upon Starting the Game HOT 2
- Support multiple players HOT 1
- Allow user to choose how many players within game HOT 3
- Announce When a Player Drops out of the Game
- Improve Cozmo's Chances for Tapping Correct Notes
- Cozmo Says "... Won. I Lost" at End of Game HOT 1
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from cozmo-song-match.