gavinsmod / gavinsextensiblemod Goto Github PK
View Code? Open in Web Editor NEWA Minecraft mod with a lot of cool features.
License: MIT License
A Minecraft mod with a lot of cool features.
License: MIT License
Upon enabling no clip, the player will just fall through the floor. This is unintentional. The expected behavior is that the player will not move (if they do, slightly) from the current position, and NOT fall through the ground.
Describe the bug
Upon attempting to edit a waypoint, the game crashes.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
No Crash
Screenshots/Video
If applicable, add screenshots to help explain your problem.
Version Info (please complete the following information):
Additional context
Reported exception thrown!
net.minecraft.class_148: mouseClicked event handler
at net.minecraft.class_437.method_25412(class_437.java:414)
at net.minecraft.class_312.method_1601(class_312.java:98)
at net.minecraft.class_312.method_22686(class_312.java:169)
at net.minecraft.class_1255.execute(class_1255.java:102)
at net.minecraft.class_312.method_22684(class_312.java:169)
at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403)
at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201)
at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:212)
at net.minecraft.class_1041.method_15998(class_1041.java:288)
at net.minecraft.class_310.method_1523(class_310.java:1241)
at net.minecraft.class_310.method_1514(class_310.java:802)
at net.minecraft.client.main.Main.main(Main.java:250)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: kotlin.UninitializedPropertyAccessException: lateinit property colorCycle has not been initialized
at com.peasenet.gui.mod.waypoint.GuiWaypoint.<init>(GuiWaypoint.kt:202)
at com.peasenet.mods.render.ModWaypoint$createWaypoint$1.invoke(ModWaypoint.kt:104)
at com.peasenet.mods.render.ModWaypoint$createWaypoint$1.invoke(ModWaypoint.kt:103)
at com.peasenet.settings.Setting$setCallback$1.callback(Setting.kt:74)
at com.peasenet.settings.Setting.onClick(Setting.kt:51)
at com.peasenet.gavui.GuiToggle.mouseClicked(GuiToggle.java:114)
at com.peasenet.gavui.GuiScroll.clickedOnChild(GuiScroll.java:392)
at com.peasenet.gavui.GuiScroll.mouseClicked(GuiScroll.java:323)
at com.peasenet.gui.GuiElement.method_25402(GuiElement.kt:91)
at net.minecraft.class_312.method_1611(class_312.java:98)
at net.minecraft.class_437.method_25412(class_437.java:409)
... 16 more
Is your feature request related to a problem? Please describe.
Apparently 1.19.3 was released on the 7th... mod needs to get updated to 1.19.3
Describe the solution you'd like
Mod updated to 1.19.3
Additional context
Will need to merge 1.19.2-dev into this 1.19.3 branch.
the esp doesnt work through walls for me atleast
i enable the esp and it works and all but when i go behind a wall the esp doesnt go through
Describe the bug
The game crashes trying to use shouldDrawSide which for some reason doesn't exist.
To Reproduce
Expected behavior
The game starts instead of crashing
Version Info (please complete the following information):
Linux, mc-installer snap
Additional context
Attached log
latest.log
The keybinds shouldn't be under just one category, but rather be under separate categories based off of the mod's category (ie, render, movement, combat, etc.)
Describe the bug
RenderUtils broken on 1.20.6
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Able to select mobs from the esp/tracer menu.
Screenshots/Video
If applicable, add screenshots to help explain your problem.
Version Info (please complete the following information):
Additional context
Add any other context about the problem here.
thanks
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
Freecam broken on MC 1.20.6
To Reproduce
Steps to reproduce the behavior:
Expected behavior
character moves
Screenshots/Video
If applicable, add screenshots to help explain your problem.
Version Info (please complete the following information):
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
A mod that will disable drawing the pumpkin shadows for the player when in first-person view and while wearing a pumpkin.
Describe alternatives you've considered
None.
Additional context
Need to inject method at InGameHud#renderOverlay
Describe the bug
From time to time, the game will crash trying to access an implementation of com.peasenet.mixinterface.IClientPlayerEntity.getVelocity()
To Reproduce
Enable NoFall. I've triggered this bug twice, once by flying around with Fly and NoFall and accidentally disabling fly and falling on something. The second time was flying with elytra, only NoFall enabled, to the top of an obsidian pillar in the end.
Expected behavior
The game doesn't crash :-)
Version Info (please complete the following information):
1.4.1-hotfix1+1.19.4
crash-2023-03-25_18.32.56-client.txt
Describe the bug
Cannot launch the game due to a dependency issue with gavui
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The mod should work without having to install gavui
Screenshots/Video
If applicable, add screenshots to help explain your problem.
Version Info (please complete the following information):
Additional context
Incompatible mod set!
net.fabricmc.loader.impl.FormattedException: Mod resolution encountered an incompatible mod set!
A potential solution has been determined:
- Install gavui, any version.
Unmet dependency listing:
- Mod 'GavinsMod' (gavinsmod) 1.3.1 requires any version of gavui, which is missing!
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:190)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:148)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
A dolphin mod that allows the player to just consistently "swim like a dolphin" across the top of the water
Describe alternatives you've considered
none
Additional context
none
Chest ESP is not drawing chests within current chunk. This very much limits the ability of the mod.
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
A list of active mods on the left side will be very nice to have, so you know what mods are active when. Should be hidden when the GUI overlay is enabled. They should also be toggleable as well.
Describe alternatives you've considered
The mods could also be on the right side.
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
A clear and concise description of what the bug is.
The game crashed whilst initializing game
Error: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'gavinsmod'!
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
That it works
Version Info (please complete the following information):
Additional context
Add any other context about the problem here.
Here is the File:
crash-2023-04-04_18.33.25-client.txt
If this don't work here is the Link: https://anonfiles.com/c8j8W6iezd/crash_2023_04_04_18_33_25_client_txt
Describe the bug
The main menu GUI does not draw the background in 1.19
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The background for the GUI shoudl be there.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
Typing something like .up 10
does not move the player.
To Reproduce
Steps to reproduce the behavior:
.up 10
Expected behavior
Typing .up x
should move the player up x amount of blocks.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
Waypoint color is not being set correctly in the UI
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The color switcher color should be the same as the waypoint.
Screenshots/Video
Version Info (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
Auto attack is always enabled in 1.19-dev
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Auto attack should only be enabled when the mod is.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
On the 1.19-dev branch
MC 1.20.2 has been out for some time now, however I have not had any time to work on development due to my college classes. If anyone is reading this and wants 1.20.2 support, please leave a comment below and I will work on it when I can. Until then, I am freezing development until further notice.
Describe the bug
When dragging a gui element, if you go over an element that was drawn before the element you are currently dragging, it will start dragging the older element instead.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The element that you are dragging should be the only one you are dragging.
Screenshots
https://user-images.githubusercontent.com/18520209/175698792-ce741295-b7fa-4c9f-9337-77fe8e6a5d41.mp4
Desktop (please complete the following information):
Describe the bug
Full bright does not work.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Enabling fullbright or xray should turn up the gamma value, but does not at the moment.
Desktop (please complete the following information):
Additional context
Xray is also affected by this since it relies on the same code as fullbright
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Adding a mod to prevent the movement when damage is applied to the player.
Describe alternatives you've considered
None
Additional context
None.
HP tags are just red, and don't change color.
Waypoints should be added in the form of tracers to allow the player to set certain locations they would want to be able to trace back to.
The individual settings for the mod needs to be documented and probably put into a wiki.
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
A configurable radar somewhere in one of the corners (possibly draggable?) that will show the player entities around them without needing to have tracers/esp on.
Describe alternatives you've considered
None
Additional context
None
Is your feature request related to a problem? Please describe.
Add support for 1.21-rc* versions.
Describe the solution you'd like
Above
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
Auto crit does not crit properly.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A critical hit should occur.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
I have tried to figure out how to allow the player to crouch + fly in a direction at a given time (like normal), but all it is doing right now is making the player jitter because the server is detecting the player is moving in an invalid way.
Bug is present in all branches.
Possible cause of bug is somewhere in this method I believe.
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
A GUI so that the player can select what mobs are selected for ESPs and Tracers, similar to that of XRay
Describe alternatives you've considered
None
Additional context
None
Describe the bug
Chat commads are not working in 1.19
To Reproduce
Steps to reproduce the behavior:
.guitextoverlay
)Expected behavior
The mod you send the command for should be toggled.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
When trying to build for 1.19.4, there are several errors.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Build should succeeed
Screenshots/Video
> Task :compileJava
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/movement/ModNoClip.java:40: error: cannot find symbol
getPlayer().airStrafingSpeed = 0.2f;
^
symbol: variable airStrafingSpeed
location: class ClientPlayerEntity
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/render/ModHealthTag.java:82: error: no suitable method found for draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,boolean,int,int)
textRenderer.draw(text, h, (float) 0, color, false, matrix4f, er.vertexConsumers, bl, j, er.light);
^
method TextRenderer.draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
(argument mismatch; boolean cannot be converted to TextLayerType)
method TextRenderer.draw(Text,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
(argument mismatch; String cannot be converted to Text)
method TextRenderer.draw(OrderedText,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
(argument mismatch; String cannot be converted to OrderedText)
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/render/ModHealthTag.java:84: error: no suitable method found for draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,boolean,int,int)
textRenderer.draw(text, h, (float) 0, color, false, matrix4f, er.vertexConsumers, false, 0, er.light);
^
method TextRenderer.draw(String,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
(argument mismatch; boolean cannot be converted to TextLayerType)
method TextRenderer.draw(Text,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
(argument mismatch; String cannot be converted to Text)
method TextRenderer.draw(OrderedText,float,float,int,boolean,Matrix4f,VertexConsumerProvider,TextLayerType,int,int) is not applicable
(argument mismatch; String cannot be converted to OrderedText)
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/mods/misc/ModFreecam.java:66: error: cannot find symbol
getPlayer().airStrafingSpeed = 1;
^
symbol: variable airStrafingSpeed
location: class ClientPlayerEntity
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/gui/mod/xray/GuiXray.java:255: error: method renderGuiItemIcon in class ItemRenderer cannot be applied to given types;
client.getItemRenderer().renderGuiItemIcon(stack, blockX, blockY);
^
required: MatrixStack,ItemStack,int,int
found: ItemStack,int,int
reason: actual and formal argument lists differ in length
/home/gcpease/Programming/minecraft-mod/src/main/java/com/peasenet/gui/mod/waypoint/GuiWaypoint.java:224: error: incompatible types: possible lossy conversion from double to int
return new Vec3i(Math.floor(playerPos.x), Math.floor(playerPos.y) + 1, Math.floor(playerPos.z));
^
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
Note: Some messages have been simplified; recompile with -Xdiags:verbose to get full output
6 errors
> Task :compileJava FAILED
Version Info (please complete the following information):
Additional context
On the 1.19.4-dev branch.
Describe the bug
While having kill aura enabled and auto crit disabled, KA attacks WAY too fast.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
KA attacks at a normal rate.
Screenshots
Not applicable.
Desktop (please complete the following information):
Additional context
Auto Crit has to be disabled.
Describe the bug
The fullbright turns on and off randomly even if i have no hotkeyes set to it.
When I try to enable it it turns of again.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected for it to just keep Fulbright on.
Screenshots/Video
If applicable, add screenshots to help explain your problem.
**
**
Version Info (please complete the following information):
Additional context
Idk how to fix.
Describe the bug
Freecam moves too slowly in the horizontal plane, and maybe too fast in the vertical axis.
To Reproduce
Enable freecam.
Expected behavior
Horizontal movement faster or the same speed as vertical movement.
Version Info (please complete the following information):
1.4.1
Describe the bug
Enabling any of the following modules disables View Bobbing. Turning them off doesn't always restore it.
To Reproduce
Enable any of the modules while having View Bobbing enabled in options.
Version Info (please complete the following information):
1.4.2
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
A GUI similar to that used for Xray/Tracers/ESP to configure radar, with a live preview of what the radar would look like.
Describe alternatives you've considered
None.
Additional context
Maybe have the preview be in the center or top right.
Is your feature request related to a problem? Please describe.
Waypoints are managed through the settings menu. Additionally, they show in every dimension.
Describe the solution you'd like
I think waypoint management would make more sense in the main menu, since it's likely to be done often, while the rest of the settings seem more the kind of thing that's configured once and left alone for long.
As for showing in every dimension, asking for the dimension and then checking it before drawing the tracer/ESP should do the trick.
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
A mod that shows the player an entities current health, either by a bar or by text.
Describe alternatives you've considered
None
Additional context
None
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Adding fast place as a mod.
Describe alternatives you've considered
None.
Additional context
Since fast break is implemented, adding fast place makes sense.
scrolling on sub-subsettings does not work
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