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arignir avatar gaspard-- avatar milerius avatar plean avatar rapacediaboliquefake avatar riamon-v avatar thesheepking avatar

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plean

magma's Issues

Queue Handling

Should be fairly basic. Requires some other things though.

Extract Device based RAII

It seems a rather common pattern in the code. Removing the code duplication would be a good step forward.

CommandBuffer Handling

Looking seems like command buffers should be in groups, this means balancing RAII granularity and Memory (which implies performance too).

Allocation helper

Vulkan has explicit allocation, which allows more precise control, however this means that data with variable size is harder to handle.

push constants

Putting this on priority high because needed in other projects.

Unit tests

Would be cool. Making an issue to remember, but right now we aren't at that point yet.

Pipeline caching

Seems to be a good way to win performance from what I'm reading.

Better RenderPass Setup

  • This means Subpasses, Dependencies and attachements
  • Maybe recycle some format selection code? ("VulkanFormats.hpp")
  • Add relevent functions to magma::RenderPassCreateInfo

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