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#Chasm Editor: a tile map editor for Java

Author: John Gardner

This is a Java based tile map editor which was initially created for an RPG I am developing called "The Chasm". Take a look at the game to get an idea of what it is capable of: http://gamejolt.com/games/rpg/the-chasm/17733/

Here is a platformer game which I also created using it: http://gamejolt.com/games/platformer/regrowth/19175

Chasm editor supports multiple tile layers (soft limit of 100 set for now), multiple maps per file, collision detection, animated tiles, tile transparency and tile flipping. An autocompressing map format is used which eliminates the need to specify a map size. All maps automatically have 2^32 by 2^32 dimensions and make use of repeated patterns to greatly reduce storage requirements.

To try it out, unzip everything and run ChasmEditor.jar in the dist folder. It should automatically load up an example map. Load new map and image files in the "File Input and Settings" tab. The Tile Width and Height must be specified for the image file. For the examples in dist/tilesets, they are: BasicExample.png: 32x32, Metroid.png: 16x16, Platformer.png: 32x32 and SimpleTown:64x64.

Take a look at dist/examples to see sample programs demonstrating how the maps can be used in Java. In order of complexity they are: ShowMap.jar, BasicExample.jar and Platformer.jar. Take a look at their src files in the examples_src folder.

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