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Home Page: https://www.ganomsoftware.com/
This is an ISSUE-ONLY repo. This is used for reporting issues/feature requests for supporter plugins.
Home Page: https://www.ganomsoftware.com/
Hi Ganom,
I was wondering if you could add an extension to the mining plugin. Instead of dropping sandstone, could you create something that would click the grinder and then return back to mining? There is currently a work around by selecting woodcutting and manually clicking once every time the inventory is full, but I would appreciate it if you could make this process fully automated. Thanks so much for your hard work. Your plugins have been amazing!
Describe the bug
Bug 1) Sometimes banks earth runes. Happend to be 4 times in 25hours
Bug 2) When Leveling up in Castlewars doesn't go to the Bank itself
Bug 3) Gets stuck in NPC contact spell (Book of abyss in bank) just doesnt press spacebar?
To Reproduce
Steps to reproduce the behavior:
Expected behavior
To not bank Earth runes, move after level up text?, delay spacebar on npc contact spell
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
After demonics use mage or range, the normal strategy is to step a few tiles away and pray the opposite of whatever was last used (e.g. if it was last using mage, pray range) and if the demonic gorilla starts moving towards you, pray melee.
Describe the solution you'd like
Adjust logic so if the last style used was mage, it prays range, and if mage was last used it prays range.
Describe alternatives you've considered
n/a
Additional context
n/a
Describe the bug
When levelling up, the bot gets stuck. You have to remove the door manually to get it going again.
To Reproduce
Steps to reproduce the behaviour:
Expected behavior
Ideally wanted it to continue on.
Screenshots
NA
Additional context
NA
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Not related to any problems.
Describe the solution you'd like
A clear and concise description of what you want to happen.
Add Priffdinas(elf) agility course to A-H
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Although the other courses are somewhat close in terms of EHP, prif is actually the best rooftop course for xp.
Also being a somewhat less-used course, I'd gathered its less likely to be reported here compared to say; seers/rell/pollniveach.
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
While training on the Ardy course, when walking on any segments where your player is auto walked while you're can't interact, if your agility level dips below 90, the plugin will try to spam eat a pie.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Ideally, I'd like for it to wait till you finish the auto-walking section so that it doesn't behave so bot like.
Is your feature request related to a problem? Please describe.
Currently you added support for the glory & royal seed pod, but there are a handful of other teleports that do the same thing and it would be very useful if we these can be supported.
Describe the solution you'd like
There are a total of 9 teleportation methods that support teleportation up to level 30 that I would love to see added, prioritised in a list from most important to least important.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Alternatively it would be cool if we could pick our teleport option like on advanced swapper. Maybe its possible to use the same logic advanced swapper uses for this for example: e:Amulet of glory:2 (for edgeville)
Is your feature request related to a problem? Please describe.
No, it is a request for RCbot to have natures and wraths, possibly even blood and death, implemented.
Describe the solution you'd like
implementation
Describe the bug
Using custom swapper (at least on some hotkeys) will completely lock the user out from typing in-game. You can't type in chat or any menus that pop up.
To Reproduce
Expected behavior
Expect to be able to keep using the in-game typing features like normal.
Additional context
People have reported the same issue with different hotkeys.
Is your feature request related to a problem? Please describe.
No, currently there are no trainable methods with lower level magic, this would be a good way to remedy that.
Describe the solution you'd like
Addition of these two spells would be beneficial. You could either add a click option to the inventory container to assign the alchable items, or simply allow ID input.
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
setup pickpocket helper properly, does nothing when target is ham member, if pick-pocketed manually, plugin still drops specified items.
pickpocket ham members (clue scrolls)
target highlights, but does not move anywhere nor click anything, also hides the click-box sprite when you manually click the npc, times out when out of distance cap
Is your feature request related to a problem? Please describe.
Not related to a problem, would just be a quality of life update. Currently when using the banking helper to withdraw jewelry with charges, you need to have the exact ID associated to the charged item. For example ring of duellings have 8 different Item IDs. You either need to withdraw the ring manually each time, or change the item ID each time.
Describe the solution you'd like
Add logic to withdraw the lowest charged jewelry.
Or, maybe add some logic to withdraw the first found Item ID in a string.
"ie- w:2566,2564,2562,2560,2558,2556,2554,2552-1"
Those are the 8 Item IDs for the 8 charges of ring of duellings. Maybe once the string found one of those IDs in the bank, it would move on to the next line.
Describe alternatives you've considered
Withdrawing charged jewelry separately, or changing item ID's
Additional context
This update could work for charged jewelry, Barrows gear that degrades, teleport crystals
Is your feature request related to a problem? Please describe.
Creating water-filled jugs/soft clay is a very click intensive process. Humidifying jugs is the best option for ironmen wanting to utilize banked grapes.
Describe the solution you'd like
A "humidity" method in BankStander that can humidity item IDs.
Describe alternatives you've considered
Manually humidifying items.
Additional context
n/a
Is your feature request related to a problem? Please describe.
Cant use up my mithril/addy/rune ore on ironman to get 99 smithing
Describe the solution you'd like
design it to work with mith/addy/runite ore
Describe alternatives you've considered
just not using them and have to buy 130k gold ore at 6k/hr
Describe the bug
Whilst doing agility i've made sure i keep enable mark pickup closed client multiple of times to see if it helps, Checked logs and it just says AgilityBotPlugin - Timed Out.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Pick the marks of grace up when seen on the floor without running past them leaving them.
Additional context
Had it a few times before sent log to Ganom and he said it seems to be timing out, Next day was working fine, this issue now has been going on 2 days so not sure what else there is to do.
Describe the bug
The RC bot plugin disappears from the list, it stays in your folder and the hotkey keeps recognizing being pressed.
To Reproduce
Steps to reproduce the behavior:
Reproduced on my laptop + main PC.
Describe the bug
When I press my the hotkey that is set in the plugin config, the plugin doesn't start.
To Reproduce
Expected behavior
The plugin should start.
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
Please add Hosidius Range + Banking support. The cooking ranges provide a 5% increased chance of successfully cooking food over standard cooking ranges.
Describe alternatives you've considered
Using the Rogue's Den fire is great too, but for Ironmen (with limited supplies), an extra 5% to successfully cook food goes a long way.
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
plugin does not prioritize failed or laid down box traps when the option to prioritize them is ticked on.
To Reproduce
Steps to reproduce the behavior:
turn on grab failures first
start plugin
let it do its thing. eventually it will have a failed one and if there are successfully trapped chins it doesn't prioritize them
Expected behavior
I'm assuming expected behavior is to grab the failed/laid down box traps first before successful ones
Screenshots
https://i.imgur.com/1HURhLl.png
https://i.imgur.com/BPIvauy.png
https://i.imgur.com/wN9WFuw.png
https://i.imgur.com/le5GOAG.png
https://i.imgur.com/5jiHTX0.png
https://i.imgur.com/bxT0DNX.png
these screenshots are in order from top to bottom of what boxes it chose to open
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
the switcher only turns on rigour, and for ironmen like myself i don't have it, so If you could make it toggle eagle eye would be great
Describe the solution you'd like
A clear and concise description of what you want to happen.
Instead of trying to turn on rigour, make it so you can have it turn on eagle eye
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Turning eagle eye on manually
Describe the bug
If you bring more rope/small fishing nets than you can hunt with (I brought 6 of each) it will not always pick up the failed traps. It will leave them on the ground and proceed to place another trap. Sometimes it will pick up the ropes/nets later, but can end up leaving them on the ground to disappear.
To Reproduce
Steps to reproduce the behavior:
bring more traps than are required (4+ ropes/nets for only hunting with 3 trees)
Mark trees
start plugin
wait till a trap fails
Expected behavior
pick up the rope/net and then place another trap
Screenshots
https://i.imgur.com/Dbk0nZq.png - placed a trap while leaving the rope/net on the ground
https://i.imgur.com/K6Tr8ZL.png - it later picked them up after about 45 seconds when it replaced another successful trap.
Additional context
This does not always seem to happen. I'm currently watching it pick up traps. However it still appears to be placing a new trap before picking up the rope/net on the ground. It also seems to be picking up the rope/nets consistently now. I've already lost 2 sets of rope/nets but it seems to be grabbing them I guess 90% of the time?
Side note, AFK spot does not seem to be doing anything at the moment. Can make a new issue tracker for that if needed.
For Pures / Zerks / Voiders have it so you can activate Double Prayers on Spec
for example Ultimate Strength + Incredible Reflexes
since not every account build has Piety or Rigour
this feature is a very Important Option i would say a lot people asking me in PM if this is possible
and sadly its not
Is your feature request related to a problem? Please describe.
Nope.
Describe the solution you'd like
Would be nice to have for training herblore, currently you have to pause/stop the plugin, equip another, then resume the plugin.
Describe alternatives you've considered
None.
Additional context
None
Describe the bug
When smithing in prif with bankstander the plugin will walk to the east bank instead of the middle one effectivly using more time and getting less xp/h
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Walk/run to the middlebank
Screenshots
https://streamable.com/r49jew
Additional context
Add any other context about the problem here.
Describe the bug
a:last string not working on players
To Reproduce
Steps to reproduce the behavior:
Expected behavior
it should focus on the last targetted player
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
a:cast works fine
Is your feature request related to a problem? Please describe.
It's difficult to see if the plugin is active or not.
Describe the solution you'd like
A simple info box saying whether the plugin is active or not.
Describe alternatives you've considered
Additional context
Is your feature request related to a problem? Please describe.
Added support to hunt for maniacal monkeys in the MM2 Dungeon.
Describe the solution you'd like
Added support to the stalls/fishing/mining/aerial support- this addition would simply place the banana, remove the monkey tail if the trap is successful. If it does fail and the monkey escapes, the plug-in would replace the banana as well. If it does remove the monkey tail, it would just repeat the cycle of the banana to continue hunting/the cycle of placing and removing the monkey tail.
Describe alternatives you've considered
I've tested it using the "mining" type before and marking the spots to hunt the monkeys (0 for the phase with no trap set, 1 for the phase with a tail under the rock) and it works for a few traps of placing the banana but once I would empty the basket I had in my inventory it would stop.
Additional context:
It does not need to pick up bones/do the bones to bananas spell but, it would be helpful it if would take the banana's out of the basket once you run out in your inventory. Added support to pick up bones and then cast bones to bananas tabs after a full inventory of bananas are made from tabs and then filling baskets would be awesome.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
When trying to mix up potions using max cape perk and grimy herbs, it will only a do a few then bank quickly and repeat, its caused because for some reason no animation is done while mixing potions using the cape perk.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
It is nice for irons to not have to clean herbs or pay 200gp per potion, and although it does function as is i imagine its not ideal when manually reviewed for botting. Also having clean herbs option aswell in the same plugin, but asswell i imagine this is just better when it comes to ban detection side of things(instead of cleaning ten herbs per tick every tick)
Is your feature request related to a problem? Please describe.
Auto spec 2 is such an amazing plugin, but I feel like the only thing its lacking is the ability to have more than one combo available on you at a time.
Describe the solution you'd like
A way so we are able to have useable presets like we have in advanced swapper, so we dont have to add different id's if we want to use a different combo.
Describe alternatives you've considered
I have tried using advanced swapper + auto spec combinations, and honestly, advanced swapper is amazing, but it lacks being able to properly add delays/add followups
Additional context
Add any other context or screenshots about the feature request here.
Is your feature request related to a problem? Please describe.
Currently it will fish a Minnows pool if the ID is entered, however it follows the players animation instead of the pool moving. This causes the player to lag behind significantly or if using herb tar will interrupt the fishing process.
Describe the solution you'd like
A drop-down entry for Minnows,
A drop-down option for east (7730,7731) or west (7732,7733) side pools.
Ability to watch for flying fish animation (G: 1387 / GraphicID FLYING_FISH) and switch pool if flying fish triggers
Describe alternatives you've considered
Powergatherer follows the players animation instead of the pool moving. This causes the player to lag behind significantly or if using herb tar will interrupt the fishing process.
Maybe detached cam and an autoclicker on 16s delay to click tiles on east to west line for west pool?
Additional context
https://imgur.com/a/Bxj159G
Describe the bug
When training Agility on the Ardy course, if you have a full invent (pies) it will spam click the marks.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Not spam click the mark ideally. Maybe drop empty pies or dishes/stop the plugin?
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Describe the bug
After emptying RC pouches it will not register clicks anymore unless you move your mouse
It will also do this with empty pouches
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected it to make me able to click without moving my mouse
Screenshots
When you see the name on the top left disappear ive just pressed the hotkey and im spamming the mouse
https://streamable.com/3b09ip
Additional context
Nothing more to add
Is your feature request related to a problem? Please describe.
With the herblore cape you can make unfinished potions using grimy herb. However you can use herblore cape as of now, but the plugin will deposit after 4 potions are made.
Describe the solution you'd like
An option or a setting, as the plugin so it makes a full inventory of 14 potions.
Describe alternatives you've considered
I consider using it as it is. But you will lose speed.
Additional context
Herblore cape effect:
"Players can search the Herblore cape to obtain a pestle and mortar. In addition, when the cape is equipped, players can use grimy herbs to create unfinished potions; doing so gives the experience of cleaning the herb"
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Extending the withdrawing function to work for the storage chests in CoX would be a great addition to this already amazing tool.
Describe alternatives you've considered
Being able to withdraw (and deposit) a certain set of items from(/to) your personal storage would already save a massive amount of time and effort, but possibly extending it to work with the shared storage in the same string would make it utterly overpowered for record runs.
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Support for various fletching methods to bankstand, e.g - making headless arrows, javelins, broad arrows, etc.
Describe alternatives you've considered
Manually making 200k headless arrows, and attaching broad arrow heads..
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Expected to go back to demonics after resupplying and being able to continue but doesn't change prayers or gear.
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Everyone knows that CoX scouting sucks, so in an optimal scenario the plugin would have some of the most typical "good" raid layouts like 3c and 4c rope raids that it looks for and stays in the instance upon finding one. Added features could be the option to add your own whitelisted layouts and rotations.
Describe alternatives you've considered
The functionality would be quite simple and no other features would be needed.
Is your feature request related to a problem? Please describe.
I often find myself having to scroll through my big list of custom swaps, because a swap isnt working, only to find out I used a key twice on two swaps.
Describe the solution you'd like
A button to wipe all existing assigned hotkeys
Describe alternatives you've considered
It really isnt a neccessairy add-on, but it is a big QOL for me, and perhaps for many others who use this plugin for many tasks.
Additional context
Add any other context or screenshots about the feature request here.
Is your feature request related to a problem? Please describe.
Yes, My accounts log each other out when they're on the same world.
Describe the solution you'd like
Either an option to disable logging out for people with rsn's you can specify or an option that disables logging out for people that are on your friends list.
Describe alternatives you've considered
Using multiple locations or botting in non-pvp worlds.
Additional context
Issues with -
Using multiple locations: There are only a limited amount of dead banks and gathering spots in the game.
Botting in non-pvp worlds - Much more likely to get logged as the chance of running into another player is much higher.
Is your feature request related to a problem? Please describe.
Not a problem but would like to be able to always come back to a full inventory
Describe the solution you'd like
Similar to the mlm feature where it mines then stops.
Describe alternatives you've considered
can get it to work so it just mines one but takes alot longer as the essence disappear
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
A different hunter option other than Aerial Fishing.
Describe the solution you'd like
A clear and concise description of what you want to happen.
Addition of a Herbiboar bot
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Chins but i think the ban rate would be too high.
Additional context
Add any other context or screenshots about the feature request here.
OpenOSRS has a Herbiboar plugin which highlights herbi's path taken, may have alot of the groundwork done already.
Is your feature request related to a problem? Please describe.
Nope
Describe the solution you'd like
Would be cool for certain situations to have an attack style swap string. Seen you talk about it earlier but didn't see it implemented yet.
Describe the bug
When using 5 traps at chins I've noticed that the southwest trap is almost always the trap which is missed when resetting/catching if multiple traps require interaction. This is the only trap over the course of an hour which I have lost consitentently. This may be due to the potentially higher catch rate in a private area or the way the helper interacts with the nearest trap.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Reset/investigate trap with some priority based on time (aware this probably isnt possible)
Additional context
Other than this it appears to be working well
Describe the bug
When wearing max cape the rcbot does not walk to the bank after teleporting
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Walk to the bank after teleporting
Screenshots
Additional context
When using a crafting cape this problem does not occur so its most likely something to do with the max cape
I thought writing here would be better for you to manage
Describe the bug
Plugin will not withdraw a set i have created. Upon toggling the plugin in the list it will error.
To Reproduce
Expected behavior
To have my set be equipped and inventory full.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Set i'm trying to withdraw:
e:11784
e:6570
e:1712
e:19675
e:10551
e:12954
e:2497
e:7462
e:3105
e:11773
e:9243-100
w:2436-1
w:2440-1
w:2442-1
w:2444-1
w:2434-1
w:2434-1
w:2434-1
w:2434-1
w:9185-1
w:22109-1
w:3144-10
w:3144-5
w:3144-1
w:2566-1
w:19564-1
Errors in client.log
https://pastebin.com/13ueparc
I had similar issues before, so I deleted my full .runelite folder and reinstalled all the settings manually. This is with the latest #plat-release.
Is your feature request related to a problem? Please describe.
A specific issue for <60 prayer accounts
Describe the solution you'd like
Add additional prayers e.g. Ultimate Strength to the options for melee attack style
Describe alternatives you've considered
Option to disable offensive prayer swapping per style, not all styles. Alternatively, the ability to select no prayer for a specific style
Additional context
Get spammed with stalls if I use halberd on a 52 prayer account, or have to disable automatic offensive prayer switching entirely
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
The option to enable a two tick gathering cycle.
The plugin would require you to set up NPCs to attack you so that your character is auto retaliating every two game ticks.
On auto retaliate event, the plugin will restart the gathering action.
If woodcutting:
On "You swing your axe at the tree" event, the plugin will (based on settings) either; a) click on the tile your character is standing on and wait for the next auto retaliate event or b) perform an action in the inventory, eg. darts (IDs input by the user) and wait for the next auto retaliate event.
If fishing:
Auto retaliating will happen automatically without breaking the gathering action, and the plugin would simply wait for the next auto retaliate action or the next game tick. If the user so wishes, they can include dart or bolt fletching in the fishing cycle as well.
After this, the cycle starts again.
Describe alternatives you've considered
If the game doesn't give an update upon auto retaliate, it's probably possible to implement this by utilizing the timings and the GameTick class.
Additional context
2t gathering being 1.5 times more experience than 3t gathering, I feel like the option would be wonderful.
2t gathering would require more setup on the user's part and might be more prone to break upon unanticipated events such as lag but might still be worth looking into.
Is your feature request related to a problem? Please describe.
Currently every time a mark spawns on the Ardy rooftops, the plugin will always pick it up before moving on, thus slowing the xp/h down.
Describe the solution you'd like
Have a variable to set when the plugin will pick them up (every X laps or every X minutes)
Describe alternatives you've considered
Additional context
Is your feature request related to a problem? Please describe. I
No.
Describe the solution you'd like
Instead of logging you out instantly teleports you out with multiple option eg Varrock teleport, Royal seed pod etc.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
It would be handy for people under 20/30 wilderness where if somebody could attack you it would instantly teleport you out as you could be in combat in multi area.
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