Giter Club home page Giter Club logo

javascript-module-2-todo-workshop's Introduction

JavaScript-Module-2-Todo-Workshop

Getting started

  • Fork and Clone this repo.

Table of contents

Part-1 JavaScript in the browser

JavaScript is a language that can run in different environments. The first weeks of the JavaScript module, we have been working in the terminal. This works through Node.js. Node.js is a runtime environment that has access to some specific resources such as file system/hard drive, network etc. But JavaScript is not meant to run only in the Node.js environment using console.log. It is meant to make webpages dynamic. Lots of websites are powered by JavaScript today, and some (like Facebook) cannot function at all without it because it is so important for the look and feel of the website.

Today we will learn how to combine all this JavaScript knowledge with HTML and CSS in a browser. With user actions we will be changing elements dynamically.

By the end of this section students should be able to:

  • Differentiate between Node.js and the browser
  • Define what the Document Object Model (DOM) is and what it does
  • Use query selectors to retrieve elements from the DOM
  • Use event listeners to respond to events that happen in the DOM
  • Create DOM elements using JavaScript and add these to the DOM
  • Manipulate DOM elements using JavaScript to change their properties

Node.js vs Browser

Both the browser and Node.js use JavaScript as their programming language. But building apps that run in the browser is a completely different thing from building a Node.js application. Despite the fact that both use JavaScript, there are some key differences.

  1. Full user-level system access. This is one of the most exciting things about Node.js. Unlike the browser where Javascript runs in an isolated environment in which potentially unsafe software code can execute without affecting network resources or local applications. Whereas NodeJS has full access to the system like any other computer application. This means you can read and write directly to/from the file system/ hard drive, have unrestricted access to the network, can execute software and more. This means writing full desktop software is possible with node.js even including a UI (user interface) through modules like electron.  
  2. Node.js and the browser have some things in common, for example console.log(). But in the browser, most of the time you will be interacting with the DOM (Document Object Model) which does not exist in Node.js.

The DOM

Your webpages are made up of a bunch of HTML elements, nested within each other (parent and children elements), but that has nothing to do with JavaScript. In JavaScript, we have access to the Document Object Model (usually called DOM) that is actually a representation of our webpage that JavaScript can work with.

Here is an example of a DOM:

<!doctype html>
<html>
  <head>
    <title>My home page</title>
  </head>
  <body>
    <h1>My home page</h1>
    <p>Hello, I am Yogi and this is my home page.</p>
    <p>I also wrote a book! Read it
      <a href="#">here</a>.</p>
  </body>
</html>

This is how we would represent the document hierarchy above as a tree of nodes:

DOM hierarchy

But how can we combine HTML and JavaScript? The <script> tag allows us to include a piece of JavaScript in a HTML document.

<script>
    alert("hello!");
</script>

This JavaScript script will run as soon as its <script> tag is encountered when the browser reads the HTML. This page will pop up a dialog when opened because there is an alert function that produces a message.

Including large programs directly in HTML documents is not practical. The <script> tag can be given a src (source) attribute to fetch a script file (this is a file containing a JavaScript program) from a URL.

<script src="scripts/script.js"></script>

The source is a folder called scripts and the file script.js is in that folder. The script.js file includes a line alert ("hello!"), and the result of this code is exactly the same as using the JavaScript inside the HTML.

Exercise 1:

  1. Look for the files index.html and script.js
  2. Open index.html with the Visual Studio Live Server and see how the alert appears
  3. Write a name in the input field Something to do and click the Create button. Right know you don't have to understand the code, but what do you think the code is doing?

Access DOM elements

The DOM offers a lot of useful functions we can use to find elements on the page. Here are some we'll be using today:

document.querySelector("#mainHeader");
document.querySelectorAll("p");

Both .querySelector() and .querySelectorAll() accept a CSS selector as an input. The .querySelector() selects only the first element it finds with the given selector. The .querySelectorAll() selects all elements with that selector and returns a NodeList. You can think of a NodeList as being similar to an array: it is an ordered sequence of DOM elements that you can loop through like you do with an array. The difference is that many common array methods like .map or .concat can't be used on a NodeList. To turn a NodeList into an array, you can use Array.from, e.g.

let elementArray = Array.from(document.querySelectorAll("div"));

Exercise 2:

  1. Delete all the existing code in script.js in the folder scripts
  2. Write code to access the Create button element using document.querySelector()
  3. Log this element using console.log()

The elements returned by document.querySelector() have the same properties as a normal HTML element. You can get access to their css styles, for example:

let myElement = document.querySelector("#myElement");
myElement.style.backgroundColor = "red";

Exercise 3:

  1. Change the background color of the Create button to green using the .style property

Attach events to DOM elements

Once you retrieve an element using .querySelector(), you can attach an event to it. An event is any action that can be performed on that element. For now, we will just use the click event:

let myButton = document.querySelector("#myButton");
myButton.addEventListener("click", alertSomething);

function alertSomething() {
  alert("Something");
}

You will notice in the example that we passed a second argument to .addEventListener(). That second argument is the function that we want to invoke when that event happens.

Exercise 4:

  1. Delete all the existing code in script.js in the folder scripts
  2. Write code to access the form with id #new-todo using document.querySelector()
  3. Add a submit event to this form using .addEventListener() which will trim the value of the input Something to do and log it when you click Create button
document.querySelector('#new-todo').addEventListener('submit', (e) => {
    e.preventDefault()
    const text = e.target.elements.text.value.trim()
    console.log(text)
})

Exercise 5:

  1. Create an empty array called todos
  2. In the next line create a function called createTodo which takes one parameter named text.
  3. This function should add the value of text parameter to the todos array using .push()
  4. Modify the event created in Exercise 4 to validate text and then call createTodo whenever the form is submitted.
    • Hint: Use createTodo function inside callback function of addEventListener()
  5. Clear the value of the input Something to do once a new todo is created
  6. Log the todos array.

Your code should look like this

let todos = []

const createTodo = (text) => {
    todos.push(text)
}

document.querySelector('#new-todo').addEventListener('submit', (e) => {
    e.preventDefault()
    const text = e.target.elements.text.value.trim()

    if (text.length > 0) {
        createTodo(text)
        e.target.elements.text.value = ''
    }

    console.log(todos)
})

Create and Manipulate DOM elements

Using the document, you can also create new elements. These elements will not appear until you append them as a child of another element.

let paragraph = document.createElement("p"); // we're just creating an element, it is not visible yet
myElement.appendChild(paragraph); // now the element is added to our view, but it's empty

document.createElement() accepts as an input any element type. For example: document.createElement("article") will create a new article element.

You can then change the text displayed inside an element by using the textContent or innerText property:

paragraph.innerText = "How are you?"; // now we can see the text displaying on the screen

Exercise 6:

  1. Create a function generateTodoDOM which will take one parameter todo
  2. Create a label element and store it in the todoEl variable using document.createElement('label')
  3. Similarly create a div element and store it in the variable containerEl
  4. Now create a span element and store it in todoText
  5. Assign todo value to todoText using textContent property
  6. Once todoText has been assigned todo value, append it to containerEl using .appendChild()
  7. Add 'list-item' class to todoEl and 'list-item__container' class to containerEl using .classList.add() Note: While it's really easy to change styles directly on elements using the style property, it is usually not a good idea to mix JavaScript and CSS. To solve this, we can use the .classList.add() or .classList.remove() property to set or remove the class for an element instead of changing its styles directly
  8. Append containerEl to todoEl using .appendChild()
  9. Finally return todoEl
const generateTodoDOM = (todo) => {
    const todoEl = document.createElement('label')
    const containerEl = document.createElement('div')
    const todoText = document.createElement('span')


    // Setup the todo text
    todoText.textContent = todo
    containerEl.appendChild(todoText)

    // Setup container
    todoEl.classList.add('list-item')
    containerEl.classList.add('list-item__container')
    todoEl.appendChild(containerEl)

    return todoEl
}

In Exercise 6 we have created a function called generateTodoDOM which takes a todo and creates HTML elements with some classes for the respective todo. Although most of the work is done, we still cannot see any todo listed on the screen. This is normal since we have not appended any of these elements to the DOM.

Exercise 7:

  1. Create a function renderTodos that will take one parameter: an array of todos
  2. Write code to access a div with id 'todos' and store it into a todoList variable
  3. Remove everything inside this todoList using the innerHTML property (Hint: Otherwise we will append items multiple times)
  4. Create DOM elements for all items of the todos array by using the forEach() method and generateTodoDOM function, and append the return value of generateTodoDOM to todoList using .appendChild()
  5. Use the renderTodos function instead of console.log(todos) in step 6 of Exercise 5.
const renderTodos = (todos) => {
    const todoList = document.querySelector('#todos')
    todoList.innerHTML = ''

    todos.forEach((todo) => {
            todoList.appendChild(generateTodoDOM(todo))
    })
}

Now we will be able to see all todos on the screen. Whenever a new todo will be added, we will call this renderTodos function with the todos array as an argument.

Now let's add a message to the screen when there is no todos to show.

Exercise 8:

  1. Modify the renderTodos function using a conditional statement to check if the todos array is empty.
  2. If it is not empty then generateTodoDOM for each todo and append them to todoList
  3. Else: if it is empty, create a p element and store it into the messageEl variable.
    1. Add a 'empty-message' class to messageEl
    2. Assign the 'There are no todos to show' string to messageEl using textContent
    3. Append messageEl to todoList
  4. Invoke the renderTodos function with the todos array as an argument at the end of script.js file
const renderTodos = (todos) => {
    const todoList = document.querySelector('#todos')
    todoList.innerHTML = ''

    if (todos.length > 0) {
        todos.forEach((todo) => {
            todoList.appendChild(generateTodoDOM(todo))
        })
    } else {
        const messageEl = document.createElement('p')
        messageEl.classList.add('empty-message')
        messageEl.textContent = 'There are no todos to show'
        todoList.appendChild(messageEl)
    }
}

renderTodos(todos);

Delete todos

Now that we are able to create new todo items and add them to todoList, let's create a function to remove todo item from todoList

Exercise 9:

  1. Create a function called removeTodo which will take a parameter todoEl
  2. Find the index of this todoEl in the todos array using .findIndex() and store the index value into the todoIndex variable
  3. Check whether todoIndex > -1, and if true then remove the element from the todos array using .splice()
const removeTodo = (todoEl) => {
    const todoIndex = todos.findIndex((todo) => {
        return todo.toLowerCase() === todoEl.textContent.toLowerCase()
    })
    if (todoIndex > -1) {
        todos.splice(todoIndex, 1)
    }
}

Now that the removeTodo function is created, let's add a delete button with a click event to remove a todo item from todoList

Exercise 10:

  1. Modify the generateTodoDOM function to add a remove button.
  2. Create a button element and store it in a removeButton variable
  3. Assign a 'remove' string to the removeButton using textContent
  4. Add 'button', 'button--text' classes to removeButton
  5. Append the removeButton to todoEl
  6. Add a click event to the removeButton using .addEventListener() which will invoke the removeTodo function with todoText as an argument.
  7. Invoke the renderTodos function as well inside the click event handler function to update the list of todos on the screen
const generateTodoDOM = (todo) => {
    const todoEl = document.createElement('label')
    const containerEl = document.createElement('div')
    const todoText = document.createElement('span')

    // Setup the todo text
    todoText.textContent = todo
    containerEl.appendChild(todoText)

    // Setup container
    todoEl.classList.add('list-item')
    containerEl.classList.add('list-item__container')
    todoEl.appendChild(containerEl)

    // Setup the remove button
    const removeButton = document.createElement('button')
    removeButton.textContent = 'remove'
    removeButton.classList.add('button', 'button--text')
    todoEl.appendChild(removeButton)
    removeButton.addEventListener('click', () => {
        removeTodo(todoText)
        renderTodos(todos)
    })

    return todoEl
}

 


Part-2 Objects in JavaScript

When you look at the world around you, you see objects that we often call 'things'. In programming, objects are representations of things. In this section you will learn how to manage objects and arrays of objects.

By the end of this section students should be able to:

  • Define what an object is in JavaScript
  • Write code that can use an object to store data
  • Write code that changes the properties of an object
  • Write code that can retrieve data from an object
  • Write and call methods inside JavaScript objects
  • Use objects when these are contained inside an array
  • Write code that uses objects built-in methods
  • Write code that can iterate through an object

Object Basics

An object is a collection of related data and/or functionality. An object usually consists of several variables and functions. These variables are called properties and the functions are called methods when they are inside objects. Let's work through an example to understand what they look like.

As with many things in JavaScript, creating an object often begins with defining and initializing a variable. During this section we will work in the oop.js file inside the scripts folder. In the oop.js file, write the following code and run it in the terminal using node:

const person = {};
console.log(person)
console.log(typeof(person))

Congratulations, you've just created your first object. Job done! But this is an empty object, so we can't really do much with it. Let's update the JavaScript object in our file to look like this:

const person = {
  name: ['Bob', 'Smith'],
  age: 32,
  gender: 'male',
  interests: ['music', 'skiing'],

  bio: function() {
    console.log(this.name[0] + ' ' + this.name[1] + ' is ' + this.age + ' years old. He likes ' + this.interests[0] + ' and ' + this.interests[1] + '.');
  },

  greeting: function() {
    console.log('Hi! I\'m ' + this.name[0] + '.');
  }
};

After adding all this code to the person object, add the following code below this object and run the oop.js file in the terminal using node:

console.log(person.name)
console.log(person.name[0])
console.log(person.age)
console.log(person.interests[1])
person.bio()
person.greeting()

You now have some data and functionality inside your object, and are able to access them with some nice simple syntaxes!

So what is going on here? Well, an object is made up of multiple members, each of which has a name (e.g. name and age above), and a value (e.g. ['Bob', 'Smith'] and 32). Each name/value pair must be separated by a comma, and the name and value in each case are separated by a colon. The syntax always follows this pattern:

const objectName = {
  member1Name: member1Value,
  member2Name: member2Value,
  member3Name: member3Value
};

The value of an object member can be pretty much anything — in our person object we've got a string, a number, two arrays, and two functions. The first four items are data items, and are referred to as the object's properties. The last two items are functions that allow the object to do something with that data, and are referred to as the object's methods.

An object like this is referred to as an object literal — we've literally written out the object contents as we've come to create it. This is in contrast to objects instantiated from classes, which we'll look at later on.

It is very useful to create an object using an object literal when you want to transfer structured, related data items in some manner, for example sending some data to be put into a database. Sending a single object is much more efficient than sending several items individually, and it is easier to work with than an array, when you want to identify individual items by name.

Dot notation

Above, you accessed the object's properties and methods using dot notation. The object name (in this case person) acts as the namespace — it must be entered first to access anything encapsulated (= contained) inside the object. Next, you write a dot, and then the item you want to access — this can be the name of a property, an item of an array property, or a call to one of the object's methods, for example:

person.age
person.interests[1]
person.bio()

Sub-namespaces

It is even possible to make the value of an object member another object. For example, try changing the name member from

name: ['Bob', 'Smith'],

to

name : {
  first: 'Bob',
  last: 'Smith'
},

Here we are effectively creating a sub-namespace. This sounds complex, but really it's not — to access these items you just need to chain the extra step onto the end with another dot. Replace previous console.log() statements with these and run it in the terminal using node:

console.log(person.name.first)
console.log(person.name.last)

Important: At this point you'll also need to go through your method code and change any instances of

name[0]
name[1]

to

name.first
name.last

Otherwise your methods will no longer work. Why do you think this is necessary?

Bracket notation

There is another way to access object properties — using bracket notation. Instead of using these:

person.age
person.name.first

You can use

person['age']
person['name']['first']

This looks very similar to how you access the items in an array, and it is basically the same thing — instead of using an index number to select an item, you are using the name associated with each member's value. It is no wonder that objects are sometimes called associative arrays — they map strings to values in the same way that arrays map numbers (indices) to values.

Setting object members

So far we've only looked at retrieving (or getting) object members. You can also set (update) the value of object members by declaring the member you want to set (using dot or bracket notation), like this:

person.age = 45;
person['name']['last'] = 'Cratchit';

Try entering the above lines, and then getting the members again to see how they've changed, like so:

console.log(person.age)
console.log(person['name']['last'])

Setting members doesn't stop at updating the values of existing properties and methods; you can also create completely new members. Try these:

person['eyes'] = 'hazel';
person.farewell = function() { console.log("Bye everybody!"); }

You can now test out your new members:

console.log(person['eyes'])
person.farewell()

One useful aspect of bracket notation is that it can be used to set not only member values dynamically, but member names too. Let's say we wanted users to be able to store custom value types in their people data, by typing the member name and value into two text inputs. We could get those values like this:

let myDataName = nameInput.value;
let myDataValue = nameValue.value;

We could then add this new member name and value to the person object like this:

person[myDataName] = myDataValue;

To test this, try adding the following lines into your code, just below the closing curly brace of the person object:

let myDataName = 'height';
let myDataValue = '1.75m';
person[myDataName] = myDataValue;
console.log(person.height);

Now try saving and running it in terminal using node

Note: Adding a property to an object using the method above isn't possible with dot notation, which can only accept a literal member name, not a variable value pointing to a name.

What is "this"?

You may have noticed something slightly strange in our methods. Look at this example:

greeting: function() {
  console.log('Hi! I\'m ' + this.name.first + '.');
}

You are probably wondering what "this" is. The this keyword refers to the current object where the code is being written inside — so in this case this is equivalent to person. So why not just write person instead? As you'll see in the following section of Object-oriented JavaScript, when we start creating constructors and so on, this is very useful — it always ensures that the correct values are used when a member's context changes (for example, two different person object instances may have different names, but we want to use their own name when saying their greeting).

Let's illustrate what we mean with a simplified pair of person objects:

const person1 = {
  name: 'Chris',
  greeting: function() {
    console.log('Hi! I\'m ' + this.name + '.');
  }
}

const person2 = {
  name: 'Deepti',
  greeting: function() {
    console.log('Hi! I\'m ' + this.name + '.');
  }
}

In this case, person1.greeting() outputs "Hi! I'm Chris."; person2.greeting() on the other hand outputs "Hi! I'm Deepti.", even though the method's code is exactly the same in each case. As we said earlier, this is equal to the object the code is inside. This isn't very useful when you are writing out object literals by hand, but when you are dynamically generating objects (for example using constructors) it is extremely useful. It will all become clearer later on.

Object built-in methods

Since we started JavaScript, we have used console.log() to print things to our console.

In JavaScript module I, you learned about array methods like .map(), and .filter(). These are what we call built-in methods, and they're part of the JavaScript language. Someone else created these methods, and we can use them in our code.

Like arrays, objects have built-in methods that can help us. In this section, we will learn about Object.keys() and Object.values().

Object.keys()

Object.keys() returns an array whose elements are strings corresponding to the enumerable properties found directly upon object. The ordering of the properties is the same as that given by looping over the properties of the object manually.

Examples:
// simple array
const arr = ['a', 'b', 'c'];
console.log(Object.keys(arr)); // console: ['0', '1', '2']

// array-like object
const obj = { 0: 'a', 1: 'b', 2: 'c' };
console.log(Object.keys(obj)); // console: ['0', '1', '2']

// array-like object with random key ordering
const anObj = { 100: 'a', 2: 'b', 7: 'c' };
console.log(Object.keys(anObj)); // console: ['2', '7', '100']

// getFoo is a property which isn't enumerable
const myObj = Object.create({}, {
  getFoo: {
    value: function () { return this.foo; }
  }
});
myObj.foo = 1;
console.log(Object.keys(myObj)); // console: ['foo']

Object.values()

Object.values() returns an array whose elements are the enumerable property values found on the object. The ordering of the properties is the same as that given by looping over the property values of the object manually.

Examples:
const obj = { foo: 'bar', baz: 42 };
console.log(Object.values(obj)); // ['bar', 42]

// Array-like object
const arrayLikeObj1 = { 0: 'a', 1: 'b', 2: 'c' };
console.log(Object.values(arrayLikeObj1 )); // ['a', 'b', 'c']

// Array-like object with random key ordering
// When using numeric keys, the values are returned in the keys' numerical order
const arrayLikeObj2 = { 100: 'a', 2: 'b', 7: 'c' };
console.log(Object.values(arrayLikeObj2 )); // ['b', 'c', 'a']

// getFoo is property which isn't enumerable
const my_obj = Object.create({}, { getFoo: { value: function() { return this.foo; } } });
my_obj.foo = 'bar';
console.log(Object.values(my_obj)); // ['bar']

// non-object argument will be coerced to an object
console.log(Object.values('foo')); // ['f', 'o', 'o']

Loop through an Object

The for...in statement iterates over all enumerable properties of an object that are keyed by strings (ignoring ones keyed by Symbols), including inherited enumerable properties.

Examples:
var obj = {a: 1, b: 2, c: 3};

for (const prop in obj) {
  console.log(`obj.${prop} = ${obj[prop]}`);
}

// Output:
// "obj.a = 1"
// "obj.b = 2"
// "obj.c = 3"

  Now that we know what are Objects in JavaScript and how to work with them. Let's continue with Todo application by creating an Object for each todo item instead of storing them as Strings.

Exercise 11:

  1. Modify createTodo function
  2. Create an Object with two properties:
    1. title which will contain text value
    2. And completed which is a boolean to represent status of todo item
const createTodo = (text) => {
    todos.push({
        title: text,
        completed: false
    })
}

Since we are not working with Array of strings, we need to change how we generate DOM elements for each todo object and how to render todos on the screen.

Exercise 12:

  1. Modify generateTodoDOM function with parameter todoObj instead of todo
  2. First create an input element to represent completed property of todoObj and store it into checkbox variable
  3. Set attribute type = 'checkbox' of this input element by using .setAttribute('type', 'checkbox')
  4. Assign checked property of checkbox equal to todoObj.completed property value
  5. Append checkbox to containerEl by using .appendChild()
    • Note: It is important in which order you append different element to a parent element. This is why checkbox code inside generateTodoDOM function comes before rest of the code.
  6. Add a change event to checkbox by using .addEventListener() with a callback function
  7. Inside this callback function invoke toggleTodo function with todoObj.title as an argument.
    • Note: toggleTodo function doesn't exist but we will create it in next step
  8. Now invoke the renderTodos() function inside this callback function to update view on the screen
  9. Change todoText content to todoObj.title because we are working with an object not a string.
  10. Finally modify removeButton button event listener to call removeTodo function with todoObj.title instead of todoText element
const generateTodoDOM = (todoObj) => {
    const todoEl = document.createElement('label')
    const containerEl = document.createElement('div')
    const todoText = document.createElement('span')

    // Setup todo checkbox
    const checkbox = document.createElement('input')
    checkbox.setAttribute('type', 'checkbox')
    checkbox.checked = todoObj.completed
    containerEl.appendChild(checkbox)
    checkbox.addEventListener('change', () => {
        toggleTodo(todoObj.title)
        renderTodos(todos)
    })

    // Setup the todo text
    todoText.textContent = todoObj.title
    containerEl.appendChild(todoText)

    // Setup container
    todoEl.classList.add('list-item')
    containerEl.classList.add('list-item__container')
    todoEl.appendChild(containerEl)

    // Setup the remove button
    const removeButton = document.createElement('button')
    removeButton.textContent = 'remove'
    removeButton.classList.add('button', 'button--text')
    todoEl.appendChild(removeButton)
    removeButton.addEventListener('click', () => {
        removeTodo(todoObj.title)
        renderTodos(todos)
    })

    return todoEl
}

Now we need to create toggleTodo function with a parameter title and update removeTodo function as well to accept a parameter title

Exercise 13:

  1. Create toggleTodo function with title parameter
  2. Find the todo object with title equal to title parameter in todos array using .find() and store it into todo variable
  3. Check whether todo exists, if true then change completed property value to opposite of what it is
    • Hint: todo.completed = !todo.completed
  4. Modify removeTodo function with a parameter title instead of todoEl
  5. Modify callback function of .findIndex() to compare todo.title with title parameter since we are working with an array of objects instead of array of strings
const toggleTodo = (title) => {
    const todo = todos.find((todo) => todo.title.toLowerCase() === title.toLowerCase())

    if (todo) {
        todo.completed = !todo.completed
    }
}

const removeTodo = (title) => {
    const todoIndex = todos.findIndex((todo) => todo.title.toLowerCase() === title.toLowerCase())

    if (todoIndex > -1) {
        todos.splice(todoIndex, 1)
    }
}

Filter Todos

Let's create some filters to search todos by title and/or by completed status

Exercise 14:

  1. Create a filters object by using object literal {...}
  2. Add searchTitle property with value empty string
  3. Add showFinished, showUnfinished properties with value false
const filters = {
    searchTitle: '',
    showFinished: false,
    showUnfinished: false
}

Let's create a function which will modify the filters object when filters are applied

Exercise 15:

  1. Create setFilters function with one parameter updates which is an object
  2. Check whether updates object contains a property searchTitle of type string, if yes then set filters.searchTitle = updates.searchTitle
  3. Similarly check whether updates object contains a property showFinished of type boolean, if yes then set filters.showFinished = updates.showFinished
  4. Repeat step 3. for showUnfinished property
const setFilters = (updates) => {
    if (typeof updates.searchTitle === 'string') {
        filters.searchTitle = updates.searchTitle
    }
    if (typeof updates.showFinished === 'boolean') {
        filters.showFinished = updates.showFinished
    }
    if (typeof updates.showUnfinished === 'boolean') {
        filters.showUnfinished = updates.showUnfinished
    }
}

Now let's add event listeners to HTML elements to set filters using setFilters function when search input is provided and/or finished/unfinished checkboxes are checked/unchecked

Exercise 16:

  1. Add input event to input element with id search-text by using .addEventListener()
  2. Inside callback function
    1. Invoke setFilters function with an object as an argument with property searchTitle and property's value equal to e.target.value
    2. Invoke renderTodos function to update the view on the screen
  3. Add change event to input element with id show-finished by using .addEventListener()
  4. Inside callback function
    1. Invoke setFilters function with an object as an argument with property showFinished and property's value equal to e.target.checked
    2. Invoke renderTodos function to update the view on the screen
  5. Repeat step 3. and 4. for input element with id show-unfinished
document.querySelector('#search-text').addEventListener('input', (e) => {
    setFilters({
        searchTitle: e.target.value
    })
    renderTodos(todos)
})

document.querySelector('#show-finished').addEventListener('change', (e) => {
    setFilters({
        showFinished: e.target.checked
    })
    renderTodos(todos)
})

document.querySelector('#show-unfinished').addEventListener('change', (e) => {
    setFilters({
        showUnfinished: e.target.checked
    })
    renderTodos(todos)
})

  We have successfully created filters object and setFilters function and added event listeners to update filters object. The last step is to apply these filters while rendering Todos on the screen. To achieve that we need to modify renderTodos function and then our application will be fully functional.

Exercise 17:

  1. Modify renderTodos function to filter todos array by using .filter() and checking for each todo whether todo.title includes filters.searchTitle
  2. Create filteredTodos variable and store the result of step 1. in it
  3. Using conditional to check whether filters.showFinished && filters.showUnfinished is true, if yes then do nothing
  4. Else if filters.showFinished is true, then filter filteredTodos array using .filter() for todo's which are completed and reassign the result to filteredTodos
  5. Repeat step 4. for filters.showUnfinished
  6. Replace todos array with filteredTodos array in the rest of the code inside renderTodos function
// Render application todos based on filters
const renderTodos = (todos) => {
    // filtered Todos
    let filteredTodos = todos.filter((todo) => todo.title.toLowerCase().includes(filters.searchTitle.toLowerCase()))
    if(filters.showFinished && filters.showUnfinished) {
      // do nothing
    } else if(filters.showFinished) {
      filteredTodos = filteredTodos.filter((todo) => todo.completed)
    } else if(filters.showUnfinished) {
      filteredTodos = filteredTodos.filter((todo) => !todo.completed)
    }
    
    const todoList = document.querySelector('#todos')
    todoList.innerHTML = ''

    if (filteredTodos.length > 0) {
        filteredTodos.forEach((todo) => {
            todoList.appendChild(generateTodoDOM(todo))
        })
    } else {
        const messageEl = document.createElement('p')
        messageEl.classList.add('empty-message')
        messageEl.textContent = 'There are no todos to show'
        todoList.appendChild(messageEl)
    }
}

Part-3 Introduction to APIs

In this section, we start by looking at some fundamental concepts around APIs. We define what an API is, where it lives, and give a high level picture of how one is used.

A Frame of Reference

When talking about APIs, a lot of the conversation focuses on abstract concepts. To anchor ourselves, let's start with something that is physical: the server. A server is nothing more than a big computer. It has all the same parts as the laptop or desktop you use for work, it’s just faster and more powerful. Typically, servers don't have a monitor, keyboard, or mouse, which makes them look unapproachable. The reality is that IT folks connect to them remotely — think remote desktop-style — to work on them.

Servers are used for all sorts of things. Some store data; others send email. The kind people interact with the most are web servers. These are the servers that give you a web page when you visit a website. To better understand how that works, here's a simple analogy:

In the same way that a program like Solitaire waits for you to click on a card to do something, a web server runs a program that waits for a person to ask it for a web page.

There's really nothing magical or spectacular about it. A software developer writes a program, copies it to a server, and the server runs the program continuously.

What an API is and Why it's valuable

Websites are designed to cater to people's strengths. Humans have an incredible ability to take visual information, combine it with our experiences to derive meaning, and then act on that meaning. It's why you can look at a form on a website and know that the little box with the phrase "First Name" above it means you are supposed to type in the word you use to informally identify yourself.

Yet, what happens when you face a very time-intensive task, like copying the contact info for a thousand customers from one site to another? You would love to delegate this work to a computer so it can be done quickly and accurately. Unfortunately, the characteristics that make websites optimal for humans make them difficult for computers to use.

The solution is an API. An API is the tool that makes a website's data digestible for a computer. Through it, a computer can view and edit data, just like a person can by loading pages and submitting forms.

Communicating with a server

Making data easier to work with is good because it means people can write software to automate tedious and labor-intensive tasks. What might take a human hours to accomplish can take a computer seconds through an API.

How an API is used

When two systems (websites, desktops, smartphones) link up through an API, we say they are "integrated." In an integration, you have two sides, each with a special name. One side we have already talked about: the server. This is the side that actually provides the API. It helps to remember that the API is simply another program running on the server. It may be part of the same program that handles web traffic, or it can be a completely separate one. In either case, it is sitting, waiting for others to ask it for data.

The other side is the "client." This is a separate program that knows what data is available through the API and can manipulate it, typically at the request of a user. A great example is a smartphone app that syncs with a website. When you push the refresh button in your app, it talks to a server via an API and fetches the newest info.

The same principle applies to websites that are integrated. When one site pulls in data from the other, the site providing the data is acting as the server, and the site fetching the data is the client.

Representing Data

When sharing data with people, the possibilities for how to display the information is limited only by human imagination.

Let's take an example of pizza parlor—how might they format their menu? It could be a text-only, bulleted list; it could be a series of photos with captions; or it could even be only photos, which foreign patrons could point at to place their order.

A well-designed format is dictated by what makes the information the easiest for the intended audience to understand.

The same principle applies when sharing data between computers. One computer has to put the data in a format that the other will understand. Generally, this means some kind of text format. The most common format found in modern APIs is JSON (JavaScript Object Notation).

JSON

  • JSON is a lightweight, human-readable data-interchange format.
  • JSON is used to store a collection of name/key-value pairs or an ordered list of values.
  • JSON is useful for serializing1 objects, and arrays for transmitting over the network.
  • All JSON files have the extension .json.

Serialization is the process of converting an object into a stream of bytes to store the object or transmit it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed.

Many new APIs have adopted JSON as a format because it's built on the popular Javascript programming language, which is ubiquitous on the web and usable on both the front- and back-end of a web app or service. JSON is a very simple format that has two pieces: keys and values. Keys represent an attribute about the object being described. A pizza order can be an object. It has attributes (keys), such as crust type, toppings, and order status. These attributes have corresponding values (thick crust, pepperoni, and out-for-delivery).

Let's see how this pizza order could look in JSON:

{
    "crust": "original",
    "toppings": ["cheese", "pepperoni", "garlic"],
    "status": "cooking"
}

In the JSON example above, the keys are the words on the left: toppings, crust, and status. They tell us what attributes the pizza order contains. The values are the parts to the right. These are the actual details of the order.

JSON Key and Value

If you read a line from left to right, you get a fairly natural English sentence. Taking the first line as an example, we could read it as, "the crust for this pizza is original style." The second line can also be read — in JSON, a value that starts and ends with square brackets [ ] is a list of values. So, we read the second line of the order as, "the toppings for this order are: cheese, pepperoni, and garlic."

Sometimes, you want to use an object as the value for a key. Let's extend our pizza order with customer details so you can see what this might look like:

{
  "crust": "original",
  "toppings": ["cheese", "pepperoni", "garlic"],
  "status": "cooking",
  "customer": {
    "name": "Brian",
    "phone": "573-111-1111"
  }
}

In this updated version, we see that a new key, "customer", is added. The value for this key is another set of keys and values that provide details about the customer that placed the order. Cool trick, huh?! This is called an Associative Array. Don't let the technical term intimidate you though - an associative array is just a nested object.

JavaScript JSON built-in library

JavaScript JSON built-in library provides two functions to decode and encode JSON objects – JSON.parse() and JSON.stringify().

  1. JSON.stringify() returns a JSON string corresponding to a JavaScript object.  
    const obj = {
        fruit: "Apple",
        types: ["Small", "Medium", "Large"],
        quantity: 1000
    };
    
    const json_string = JSON.stringify(obj);
    
    console.log(json_string);
    Output:
    {"fruit":"Apple","types":["Small","Medium","Large"],"quantity":1000}
  2. JSON.parse() is a safe and fast method of decoding a JSON string as JavaScript object.  
    const json_str = '{"fruit":"Apple","types":["Small","Medium","Large"],"quantity":1000}';
    
    const obj = JSON.parse(json_str);
    
    console.log(obj);
    Output:
    {
        fruit: "Apple",
        types: ["Small", "Medium", "Large"],
        quantity: 1000
    }

Web Storage API

The Web Storage API in JavaScript is used to store data in the user’s browser. Data is saved as key-value pairs, which makes it easier to work with it.

Local Storage

The storage interface of the Web Storage API provides access to local storage that holds data permanently.

LocalStorage in JavaScript is a property that allows us to save data to be stored in the browser even when a user refreshes or closes a page. The stored data in localStorage has no expiration time. It is supported by all the major web browsers, and we can access it from the browser developer tools.

Here is an example of how we can access the local storage in the console:

console.log(window.localStorage);

Output:

The output from console

As you can see in the output, the local storage object has a lot of properties and methods that we can use to store, add, and remove data stored in the browser.

As mentioned above, we can access local storage in the developer tools.

Here is an example:

The output from the dev tools

As you can see, data is stored as key-value pairs. So now we can add, get, or remove data using the properties and methods of local storage.

Here is how we can add some data in local storage using the method setItem :

window.localStorage.setItem("name", "Mehdi");

Adding another data:

window.localStorage.setItem("action", "Mehdi is writting an article");

As you can see, the method setItem has two arguments: the name of the data, and the data we want to add. You can name it anything you want, I just used name here because the data is a name.

Now all this data will be added to the local storage on the user’s browser:

The output from the dev tools

We can get this data and display it on the webpage or the console by using the method getItem :

console.log(window.localStorage.getItem("name")); 
//Mehdi
console.log(window.localStorage.getItem("action"));
//Mehdi is writting an article

You can also remove an item or clear all the items from local storage. The example below removes the item name :

window.localStorage.removeItem("name");

Output:

The output from the dev tools

Or you can remove all items from the storage using the method clear() :

localStorage.clear();

Session Storage

The storage interface of the Web Storage API also provides access to the session storage object which stores data for the current page session, not permanently as local storage. Once the user closes the page, saved data will be lost, it is never transferred to the server. It does the same thing as local storage, the only difference is that when the user closes the browser data will be lost.

Session storage also has some methods and properties through which data items can be set, retrieved, and removed.

We can also access session storage in the developer tools:

Session storage

Here is how we can add some data in session storage using the method setItem :

window.sessionStorage.setItem("name" , "John Doe");

Get the item using in the console for example:

console.log(sessionStorage.getItem("name"));
//John Doe

Remove the item:

sessionStorage.removeItem("name");

All other methods and properties of local storage can be applied to session storage.


Todo App Local Storage Implementation

Now we will begin by creating two functions for saving todos to localStorage and fetching todos from localStorage

Exercise 18:

  1. Create saveTodosToLocalStorage function
  2. Inside the function write code to save todos array in JSON format with a key named todos using localStorage.setItem()
const saveTodosToLocalStorage = () => {
    localStorage.setItem('todos', JSON.stringify(todos))
}

Exercise 19:

  1. Create fetchTodosFromLocalStorage function
  2. Get todos from localStorage using localStorage.getItem() and save it into todosJSON variable
  3. Check whether todosJSON isn't a empty string, if yes then parse todosJSON using JSON.parse() and assign it to todos array
  4. Else assign todos equal to an empty array
const fetchTodosFromLocalStorage = () => {
    const todosJSON = localStorage.getItem('todos')

    if (todosJSON) {
        todos = JSON.parse(todosJSON)
    } else {
        todos = []
    }
}

Now we have both functions ready and we can use these functions to update local storage in the browser whenever we make changes to todos array.

We will have to use saveTodosToLocalStorage function when we create a new todo or when we remove a todo or when we toggle the completed property of a todo

Exercise 20:

  1. Inside createTodo function invoke saveTodosToLocalStorage function at the end.
  2. Similarly invoke saveTodosToLocalStorage function inside toggleTodo and removeTodo functions
    • Hint: Only when you modify todos array, that means inside the conditional statements
const createTodo = (text) => {
    todos.push({
        title: text,
        completed: false
    })
    saveTodosToLocalStorage();
}

const toggleTodo = (title) => {
    const todo = todos.find((todo) => todo.title.toLowerCase() === title.toLowerCase())

    if (todo) {
        todo.completed = !todo.completed
        saveTodosToLocalStorage();
    }
}

const removeTodo = (title) => {
    const todoIndex = todos.findIndex((todo) => todo.title.toLowerCase() === title.toLowerCase())

    if (todoIndex > -1) {
        todos.splice(todoIndex, 1)
        saveTodosToLocalStorage();
    }
}

Now last step is to fetch/load todos from local storage using fetchTodosFromLocalStorage function. We will fetch todos in two situations, once when we start up the application and other when there are any changes in the local storage.

Exercise 21:

  1. Invoke fetchTodosFromLocalStorage function at the end of the file before invoking renderTodos function which we did in Exercise 8
  2. Create a storage event listener on browser's in-built window object using window.addEventListener()
    • Note: The storage event of the Window interface fires when a storage area (localStorage) has been modified in the context of another document.
  3. Add a callback function with one paramenter event or e
  4. Check whether e.key === 'todos', if yes then fetch todos by invoking fetchTodosFromLocalStorage function and render todos by invoking renderTodos function
window.addEventListener('storage', (e) => {
    if (e.key === 'todos') {
        fetchTodosFromLocalStorage()
        renderTodos(todos)
    }
})

fetchTodosFromLocalStorage()
renderTodos(todos)

javascript-module-2-todo-workshop's People

Contributors

gamag27 avatar jethet avatar soyyogi avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.