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PoulpeEdit will be the GUI editor that will use PoulpeEngine to edit a level, coming soon.
Install the latest Vulkan SDK https://vulkan.lunarg.com/ and be sure to have the env variable VULKAN_SDK properly set to your Vulkan SDK installation folder.
Compile shaders (Windows && Linux) :
bin/plpShadersCompilation.sh
Building help:
bin/build.sh -h
Generate the project with CMake and build it:
bin/build.sh -c -r -b
Or just configure it
bin/build.sh -c
Then open the .sln with VisualStudio
Survival backpack: https://sketchfab.com/3d-models/survival-guitar-backpack-799f8c4511f84fab8c3f12887f7e6b36
Sponza: https://casual-effects.com/data/index.html
Dragon: https://casual-effects.com/data/index.html
Moon: https://free3d.com/3d-model/moon-photorealistic-2k-853071.html
Just download, unzip and copy paste in assets/mesh.
All levels are described in config/levels, for those meshes they should be fine as it is.
Models downloaded from Morgan McGuire's Computer Graphics Archive
free / lock mouse : left ctrl
forward : Z
backward : Q
left : Q
right : D
up : E
down : A