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poulpeengine's Introduction

Poulpe Engine

Game Engine with a vulkan renderer

CI Service Build Status
GitHub Actions CMake

This project is a never ending educationnal exercice about game engine and vulkan.

State of the project

In video

PoulpeEdit will be the GUI editor that will use PoulpeEngine to edit a level, coming soon.

To compile && execute

Install the latest Vulkan SDK https://vulkan.lunarg.com/ and be sure to have the env variable VULKAN_SDK properly set to your Vulkan SDK installation folder.

Compile shaders (Windows && Linux) :

bin/plpShadersCompilation.sh

Building help:

bin/build.sh -h

Generate the project with CMake and build it:

bin/build.sh -c -r -b

Or just configure it

bin/build.sh -c

Then open the .sln with VisualStudio

All meshes can be found here:

Survival backpack: https://sketchfab.com/3d-models/survival-guitar-backpack-799f8c4511f84fab8c3f12887f7e6b36

Sponza: https://casual-effects.com/data/index.html

Dragon: https://casual-effects.com/data/index.html

Moon: https://free3d.com/3d-model/moon-photorealistic-2k-853071.html

Just download, unzip and copy paste in assets/mesh.

All levels are described in config/levels, for those meshes they should be fine as it is.

Models downloaded from Morgan McGuire's Computer Graphics Archive

help to configure the project

Keyboard shortcuts (azerty)

free / lock mouse : left ctrl

forward : Z

backward : Q

left : Q

right : D

up : E

down : A

Resources

Vulkan Programming Guide

Game Engine Architecture

Vulkan API

Vulkan API Samples

LunarG Vulkan

Foundations of Game Engine Development (vol 1&2)

Vulkan Tutorial

Efficient Vulkan Renderer

Vulkan in 30 minutes

Do's and Don't

poulpeengine's People

Contributors

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Stargazers

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Watchers

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poulpeengine's Issues

HDF5 ?

save models data to HDF5 format

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