This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever.
Project made by Gabriela Freitas and Diogo Calado
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever.
Added the math directory with the 2 files that calculate the rays of the ray casting.
I think is working just fine however some mlx implementations need to be added now, alongside importing the images to test if this is working fine.
Changed the name of map_size to map_height you were right, it does seam more straight forward, and fixed the calc going weird sometimes by looping it after creation of the map.
I'm back on C++ for now tell me if you need anything! ๐ ๐
Gabi nao sei porque da segfault nos mapas. Verifica isso pff nao consigo tirar screenshot que o pc da escola que estou a usar ta bugado mas e so testares com o test_map4.cub. Vou acabar agora o teste do mapa, assim fica tudo completo e so precisamos de lidar com este problema.
-> size map = how many lines in the map
I'll take care of that soon dont worry
โฆ The map must be closed/surrounded by walls, if not the program must return
an error.
โฆ Except for the map content, each type of element can be separated by one or
more empty line(s).
โฆ Except for the map content which always has to be the last, each type of
element can be set in any order in the file.
โฆ Except for the map, each type of information from an element can be separated
by one or more space(s).
โฆ The map must be parsed as it looks in the file. Spaces are a valid part of the
map and are up to you to handle. You must be able to parse any kind of map,
as long as it respects the rules of the map.
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