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godot-ios-firebase-analytics's Issues

Xcode Build Failed - Undefined symbols for architecture arm64

"ClassDB::bind_methodfi(unsigned int, MethodBind*, char const*, Variant const**, int)", referenced from:
      FirebaseAnalytics::_initialize_classv() in firebase-analytics.a(firebase_analytics.o)
ld: symbol(s) not found for architecture arm64

I generated headers for 3.5.1. I don't have any problem with other ios plugins (IAP, Facebook, Admob)

Godot version: Godot 3.5.1

Privacy policy

@yokochi Hi, its me again :)
Is it possible to add some information about changes in the Privacy Policy due to use of this plugin? (in Readme?)
It could help a lot. Plugin works for me with Godot 3.4.4, but now I have to change my Privacy Policy and I dont know which kind of data collects now. As I can see on Firebase console, its device type (mobile/tablet) and device name (iPhone7, Ipad (9th gen)).

ATT + Firebase Analytics

Hi @yokochi , as I know, if I want to use Firebase Analytics, I also need to add https://github.com/DrMoriarty/godot-ios-att. The Firebase Analytics plugin runs without any code, I mean, I don't need to create a node where I call some data collection methods, but I have to prevent data collection if the user doesn't agree. How can I disable Firebase Analytics plug-in? Or will it be turned off automatically if the user rejects the data collection in the ATT plugin?

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