freggy / tryjump Goto Github PK
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License: Apache License 2.0
Unit based jump and run Minecraft minigame
License: Apache License 2.0
Can you give me a Download?
Thanks
IWhen I start the Server with the cloned Plugin there is this Error:
[12:32:36] [Server thread/INFO]: Starting minecraft server version 1.8.8 [12:32:36] [Server thread/INFO]: Loading properties [12:32:36] [Server thread/INFO]: Default game type: SURVIVAL [12:32:37] [Server thread/INFO]: This server is running CraftBukkit version git-Spigot-db6de12-18fbb24 (MC: 1.8.8) (Implementing API version 1.8.8-R0.1-SNAPSHOT) [12:32:37] [Server thread/INFO]: Debug logging is disabled [12:32:37] [Server thread/INFO]: Server Ping Player Sample Count: 12 [12:32:37] [Server thread/INFO]: Using 4 threads for Netty based IO [12:32:37] [Server thread/INFO]: Generating keypair [12:32:37] [Server thread/INFO]: Starting Minecraft server on *:12 [12:32:37] [Server thread/INFO]: Using epoll channel type [12:32:37] [Server thread/ERROR]: Could not load 'plugins/tryjump.jar' in folder 'plugins' org.bukkit.plugin.InvalidDescriptionException: Invalid plugin.yml at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:154) ~[spigot.jar:git-Spigot-db6de12-18fbb24] at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:133) [spigot.jar:git-Spigot-db6de12-18fbb24] at org.bukkit.craftbukkit.v1_8_R3.CraftServer.loadPlugins(CraftServer.java:292) [spigot.jar:git-Spigot-db6de12-18fbb24] at net.minecraft.server.v1_8_R3.DedicatedServer.init(DedicatedServer.java:198) [spigot.jar:git-Spigot-db6de12-18fbb24] at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:525) [spigot.jar:git-Spigot-db6de12-18fbb24] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_252] Caused by: java.io.FileNotFoundException:
Hey,
ich bin Tim und baue derzeit mit ein paar anderen Leuten ein kleines Netzwerk auf. Unser Ziel ist es alles eigens zu programmieren und einfach eine Plattform zu bieten wo Programmierer und Co. Spaß haben können. Wir wollen ebenfalls ein "Jump"-Spielmodus selbst programmieren und wollten fragen, ob wir eventuell die Module/Schematics bekommen könnten. So würden sie nicht komplett verfallen und hätten weiterhin einen Wert.
Gruß,
Tim
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