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gg447062 avatar gg447062 commented on June 1, 2024 1

@DreadKnight Ok sounds good, I'm going to submit a PR for this one for now.

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gg447062 avatar gg447062 commented on June 1, 2024

I'm glad to do this one

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DreadKnight avatar DreadKnight commented on June 1, 2024

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gg447062 avatar gg447062 commented on June 1, 2024

@DreadKnight this one seems good to go, but just a quick question. At the bottom of the hexgrid code I found a function called fadeOutTempCreature that has a comment above it mentioning factoring it out but it seems to do exactly what we need when using the previewCreature function so I used it for this ability. Does this seem ok?

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DreadKnight avatar DreadKnight commented on June 1, 2024

fadeOutTempCreature

@gg447062 Took a peek at it. Well, ideally it would be to do things as indicated in the comment there it seems 🐻
You could use that and I could open new issue regarding the TODO refactoring 🤔 hopefully it won't create chaos.

fadeOutTempCreature() {

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gg447062 avatar gg447062 commented on June 1, 2024

Ok from what I can tell, that function is only used twice so I don't think it should cause too much chaos to refactor it. I think the thing that confused me about the comment was that it mentions the existing temp creature created by /src/abilities/Dark-Priest.js but unless I'm totally off the temp creature is this.materialize_overlay, which is also not an instance of Creature.creatureSprite.

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DreadKnight avatar DreadKnight commented on June 1, 2024

Ok from what I can tell, that function is only used twice so I don't think it should cause too much chaos to refactor it. I think the thing that confused me about the comment was that it mentions the existing temp creature created by /src/abilities/Dark-Priest.js but unless I'm totally off the temp creature is this.materialize_overlay, which is also not an instance of Creature.creatureSprite.

@gg447062 Comment could be wrong, I'm not sure. Feel free to poke at it and make a PR 🐻

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DreadKnight avatar DreadKnight commented on June 1, 2024

Fixed in ##2580

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