A simple DX11 based Shader Toy like app.
Prerequisites:
- Visual Studio 2015
- DirectX June SDK with DXSDK_DIR defined as an environment variable (points to SDK install path, i.e.
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\
Build instructions:
- Simply open the solution located in
vs/ShaderToy.sln
and hitctrl+shift+B
This project and the source files within are licensed under a Creative Commons Attribution 4.0 International License unless otherwise specified.