freehuntx / godot-matcha Goto Github PK
View Code? Open in Web Editor NEWEasy webrtc matchmaking using WebTorrent tracker
License: MIT License
Easy webrtc matchmaking using WebTorrent tracker
License: MIT License
The synchronizer seems to sync data before the node exists. Maybe add visibility filter to fix that?
Nostr can be used for free signaling aswell
This causes after 1-2 connects the matchaRoom reference to count to 0:
# TODO: Find a cleaner way for this whole cleanup step
unreference()
unreference()
unreference()
if I send an RPC call, nothing happens.
if I send an RPC call on a specific peer ID, it tells me their ID is unknown and the call fails.
This was tested in your bobble example, in a fresh godot project. The only thing I changed was adding an RPC to the peer joined method.
Add a feature to be able to list, create, join, find (matchmake) rooms.
Hi bro!
You did a great job and made a very cool stuff!
Could you please make an example with rooms AND a mesh connection? So that multiple players can connect to one room
(I tested the rooms and I couldn’t get them to work with more than 1 connection)
It would be amazing!
Thanks for the work you've done!
We should use a custom html in the demo web export to explain the "COI" error and what to do about it. (Allow service worker)
"
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
"
seems like the same errors that pop up when you try to upload a html game to the itch io page.
Technically we could mock the godotsteam api and do all the signaling and networking over mqtt.
This would have the benefit:
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