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godot-matcha's Issues

MatchaRoom reference gets lost

This causes after 1-2 connects the matchaRoom reference to count to 0:

	# TODO: Find a cleaner way for this whole cleanup step
	unreference()
	unreference()
	unreference()

RPC calls not being received

Note: Matcha is completely foreign to me, so I don't know if this is expected, or if I made a mistake somewhere. Either way, I'd like some clarification.

if I send an RPC call, nothing happens.
if I send an RPC call on a specific peer ID, it tells me their ID is unknown and the call fails.

image

This was tested in your bobble example, in a fresh godot project. The only thing I changed was adding an RPC to the peer joined method.

Rooms with mesh connections

Hi bro!

You did a great job and made a very cool stuff!

Could you please make an example with rooms AND a mesh connection? So that multiple players can connect to one room
(I tested the rooms and I couldn’t get them to work with more than 1 connection)

It would be amazing!

Thanks for the work you've done!

gif_test

Errot when trying the demo.

"
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
"

seems like the same errors that pop up when you try to upload a html game to the itch io page.

Create GodotSteam "Mock"

Technically we could mock the godotsteam api and do all the signaling and networking over mqtt.
This would have the benefit:

  • Easy port to godotsteam
  • More known api
  • More potential compatible libraries (e.g. Godotsteam HL)

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