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LoL-Sandbox-Wiki

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A collection of various details and specifications for the internal workings of League of Legends and LoL Sandbox projects. This mainly exists to provide some redundancies against the bus factor.

If a specific topic appears to be lacking in detail, clarity, accuracy, or existence, make sure to create an issue about it if one does not exist already, describing what you would like to see. If a similar issue already exists, comment on the issue if you see something being left out.

Topics that are on the table, pretty much anything related to:

  • sandbox projects
  • the more technical sides of League
  • sandbox lore storytimes
  • bug histories and theories/explanations
  • special interactions or implementation details of certain spells or mechanics
  • evolutions of mechanics over time
  • any interesting details or quirks that have been picked up over the years

lol-sandbox-wiki's People

Contributors

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Watchers

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lol-sandbox-wiki's Issues

basic attacks

  • attack move tickrates and server frames
  • acquisition range
  • faraway target cancels
  • empowered attacks
  • animation overrides
  • pre attack spell casts

spellshields

  • damage block
  • buff block
  • on being spell hit
  • BBBreakSpellShields and DoesntBreakShields
  • why some things pop but others don't (both intended and unintended)

damage

  • damage type
  • damage source type
  • damage text type
  • damage properties
  • damage tags
  • mixed damage
  • raw damage
  • damage events and flow
  • hit results
  • damage results
  • invulns
  • block/parry
  • attempt damage to immune target
  • attempt/deal/take hit
  • damage priority

buffs

  • general system
  • buff types
  • add types
  • ticks
  • status effects
  • stat changes

attack speed

  • calculations and formulas
  • cooldown/delay old system vs new system
  • windup percents old system vs new system
  • windup scalings
  • attack move tickrates and server frames
  • acquisition range
  • faraway target cancels

zombies

  • what are they
  • why do they exist
  • how are they different from other units/status effects
  • how are they different from normal deaths or revives

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