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zutilities's Introduction

Hi there 馃憢

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bogu9821 avatar franisz avatar fyryny avatar met0rii avatar przemko07 avatar

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zutilities's Issues

[suggestion] Second keyboard binding for time multiplier cycle down

Excellent set of utilities, thank you.

Instead of having one "KeyTimeMultiplier" for cycling up simulation speed, would it be possible to have two, "KeyTimeMultiplierUp" and "KeyTimeMultiplierDown", so one can go in both directions? If my TimeMultipliers are, say, 1.0|2.5|6.0, I would like to be able to go directly back from 2.5 to 1.0. This would be convenient in so many ways. For example, when using 2.5 to precisely approach a monster before slowing down for actual combat.

And if so, is there any way - this is probably a long shot - to bind that stuff to the mousewheel?

Bottom 6 Slots not used for Quick slots not used

Whenever i quicksave it only overrides the last saveslot. Tried using alternative mode, but it doesnt change anything.

And not an issue but i could not find any info about it: What is the difference between alternative and standard Quick save mode?

My ini:

...
QuickSaveMode=2
; ... specifies QuickSave mode, (0) - 'Disabled', (1) - 'Standard', (2) - 'Alternative'
; ... QuickSave with [F10] and QuickLoad with [F12]

KeyQuickSave=KEY_F4
; ... key for QuickSave

KeyQuickLoad=KEY_F6
; ... key for QuickLoad

MinSaveSlot=15
; ... defines min range of used save slots

MaxSaveSlot=20
; ... defines max range of used save slots
...

Item labels noto be seen with activated Union Advanced-Inventory-Plugin

Hey Franisz,

thank you so much for your plugin development.

Actually I have an issue (?) with showing the item labels in opened inventory. It's only if I play with activated Advanced Inventory-Plugin from Xe写懈薪.

In Gothic I the function of advanced inventory at the moment is only available for players inventory (Screenshot 1), not if you just opened a chest or a NPC (Screenshot 2).

Gothic 1 Screenshot 1
Gothic 1 Screenshot 2

Maybe it's possible to discuss this with Xe写懈薪 from the worldofplayers.ru forum (sorry, I'm not a coder). I will also ask him on his plugins forum thread.

Greetings

wahoonie

Enemy Bar not working correctly

Enemy Bar feature only works if ColorNpcs settings is ON.
Tested with mods and clean game.
I honestly don't mind ColorNpcs set to on but mod I play is using it's own color system.

Here are differences:

Enemy Bar - on, ColorNpcs - off:

1-0
1-1

Enemy Bar and ColorNpcs - on:

2-0
2-1

KeyTimeMultiplier

Hi, this is not an issue per se, however I have found no better way of contacting the team.

Where can I find a list of all supported keys for the KeyTimeMultiplier option?
I would like to bind one of my mice thumb buttons to cycle the time shift.

Thanks in advance. The issue can be considered closed instantly.

kolor NPC ze wzgl臋du na rutyn臋 Follow lub Guide

Pomy艣l o dodatkowym kolorze dla NPC (np blue) je偶eli znajduj膮 w rutynie Follow lub Guide. Nie podpowiem jak zrobi膰 to na Unionie, mam to jednak zrobione jako pakiet Ninja.
EDIT
Mo偶na rozwa偶y膰 czy nie zmieni膰 kolor kluczowych item贸w typu "ko艂o z臋bate w kopalni" czy " kamienie ogniskuj膮ce" (najwa偶niejsze mission items !)

Selectable Colored Text

I would love to see a feature, which allows us, to change the selectable text (only selectable text, but not the dialogue one) to any color which user wants. There should be these three lines, ColorR=0, ColorG=255 and ColorB=0.

slow/long shutdown of Gothic I/II

Hi,

at first: big THANKS for your great patch/plugin - I love all the new functions and options.

I used it on Gothic I Classic also on Gothic II NotR and the zUtilities 0.12 causes a long shutdown of the game: it took a while before I can use other programs normally (Gothic I: the mouse is seen in Windows 10 this time but I can not use the GothicStarter.exe again while the game is closing; Gothic II: the mouse is not seen in Windows 10 this time, bit I can switch to other running programs and use them with keyboard). I tried this with all other patches I installed seperatly and there is no such behavior, only if zUtilities 0.12 is activated, also if it is the only used patch.

Nothing of this happens if I use an earlier Version of this plugin.

Thanks for your answer in advance.

Greetings

wahoonie76

Ukrywanie paska many

Czy da艂oby si臋 zaimplementowa膰 tak膮 funkcj臋, kt贸ra ukrywa pasek many, gdy bohater nie trzyma czaru? Wiem, 偶e ju偶 jest w Union, ale mi nie dzia艂a. Mam podobn膮 na ukrywanie HP i sprawdza si臋 wy艣mienicie.

zmiana pozycji box贸w dialogowych

Filip

czy mo偶esz doda膰 podobnie na wz贸r przemieszczenia pask贸w opcje przesuwania box贸w dialogowych (choice box, ew. inne) ? Fajnie by by艂o mie膰 mo偶liwo艣膰 zmiany tych pozycji.

Request for new feature

Hi! Plugin zUtilities is amazing. But what about one new feature? Enable displaying for equipped armors, runes and etc in dead or knocked down NPCs invenory?

dodanie modyfikacji kolor贸w do ini

Filip czy mo偶esz doda膰 mo偶liwo艣膰 edycji kolor贸w npc, item贸w etc. do ini. Zaawansowany user (taki jak ja ) m贸g艂by si臋 tym pobawi膰 .. i ustawi膰 wg uznania....

Quick loot

W jaki spos贸b w艂膮czy膰 quick loot przy u偶yciu Twojego plugina?

[Request] Improve DebugHelper information

Hello 馃憢,
the zutilities debug mode enables the display of windows that contain more info about the objects in focus.
The windows lack some key information, for example triggerTarget for interactive mobs.

image

Another case would be the NPCs with DailyRoutine displayed as a memory number instead of a function name:

image

So I would like to ask for a general refactor that would improve the data and allow to more easily see information I could search in decompiled DecDat scripts ^^

UseTimeMultiplier affects the Black Ore effect

In case that you are using the time multiplier feature it will affect the black ore effect.
Normally black ore will slow the time down, but with this feature activated it will make things faster.

It's possible to turn the feature off in order to get the correct slow down effect

zmiany przy wpisach do dziennika przy zadaniach

W wielu modach (szczeg贸lnie tych starszych) brakuje "fjuczer贸w" odno艣nie wpisu do dziennika .

O ile dodanie nazwy zadania przy ka偶dym kolejnym wpisie do dziennika nie jest problemem za pomoc膮 zwyk艂ych skrypt贸w to wpis typu "Nowe zadanie : ( Przyj臋cie do Starego Obozu)" wymaga bodaj偶e Ikarusa.

Mo偶e to doda膰 warto to doda膰 .. dodaje to smaku w trakcie gry.
Wy艣wietlanie statusu zadania przy jego rozpocz臋ciu b膮d藕 zako艅czeniu mog艂oby by膰 w innym kolorze (np. na wz贸r "Z 偶ycia Z艂odzieja" czy "Dark Saga").
B臋d臋 wdzi臋czny za wzi臋cie pod uwag臋 przy kolejnym update.

EDIT1: Jeszcze jedna rzecz mi si臋 przypomnia艂a. Handel w G1 jest troch臋 toporny...偶eby przespieszy膰 transakcj臋 mo偶na by np. ENTERem dok艂ada膰 brakuj膮c膮 ilo艣膰 rudy po ka偶dej ze stron.

EDIT2: Przy wy艣wietlaniu zadawanych obra偶e艅 nie widz臋 r贸znicy po trafieniu krytycznym (mo偶e warto to okre艣li膰 innym kolorem np. yellow).

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