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concurrent-problem-sets's Introduction

Concurrent Programming

This document contains the relevant observations and technical documentation of the problem sets resolution.

Table of Contents

  1. Background concepts and definitions
  2. Set-1
  3. Set-2
  4. Set-3

Background Concepts and Definitions

This section presents a collection of concepts and definitions that were utilized throughout the project to address the provided problem sets. While the resolution of the problem sets incorporated additional concepts and definitions, the ones listed below have been documented as their understanding was crucial and set the foundation for solving them.

Monitor vs Kernel Syncronization style

In the Monitor style of synchronization, the thread that creates or sees favorable conditions for other threads to advance to the next state, will signal those threads. It is the responsibility of those other threads to complete their own request of sorts after they exit the condition where they were waiting upon.

In the Kernel or Delegation of execution synchronization style, the thread that creates or sees favorable conditions for other threads to advance to the next state is responsible for completing the requests of those other threads. In successful cases, the threads in the dormant state that were signaled do not have to do anything besides confirming that their request was completed and return immediately from the synchronizer. This style of synchronization is usually associated with one or more requests that a thread wants to see completed. These same threads will delegate the completion of the requests to another thread, while keeping a local reference to it. This in turn will enable the synchronizer to resume its functions without waiting for the requests to be completed.

The mentioned local reference is what enables the thread to not lose track of the synchronizer state that it was waiting upon. Whereas, in the monitor-style synchronization, such state could be potentially lost since the thread, when awakened, has to recheck the state of the synchronizer which could have changed in the meantime.

For general purpose, the kernel-style is the preferred one, since it is more flexible and easier to implement. However, the choice will always depend on the context of the synchronization problem.

Lock-based vs Lock-free algorithms

The lock-based algorithms use a lock to ensure that only one thread can access the shared state at a given time.

Intrinsic vs Explicit locks

  • synchronized blocks (intrinsic lock)
    synchronized(lock) {
       // code to be synchronized
    }
  • synchronized methods (intrinsic lock)
    @Synchronized 
    fun method() {
        // code to be synchronized
    }
  • ReentrantLock (explicit lock)
    // Or any other Lock interface implementation
    val lock: Lock = ReentrantLock()
    fun method() = lock.withLock {
        // code to be synchronized
    }

Meanwhile, the lock-free algorithms are based on atomic operations that ensure that multiple threads can access a shared state concurrently without interfering with each other. This allows for efficient concurrent access without the overhead and potential contention of locking mechanisms. Most algorithms use atomic variables and retry loops to achieve this.

Volatile vs Atomic

When a variable is marked as volatile, any write to that variable is immediately visible to all other threads, and any read of that variable is guaranteed to see the most recent write (happens-before relation). The guarantee of visibility is only for the variable itself, not for the state of the object it refers to or any other variables. This is guaranteed by the Java Memory model, which is then implemented by the Java Virtual Machine.

@Volatile
var sharedState: Any = Any()

Atomic variables are implicitly volatile and guarantee atomicity of operations on them.

Some examples of atomic variables are AtomicInteger, AtomicBoolean and AtomicReference. These variables have special methods for atomic operations, like compare-and-set which guarantee that their state will always be consistent and synchronized between threads.

val sharedState: AtomicReference<Any> = AtomicReference(Any())
Volatile-vs-Atomic
Volatile vs Atomic

Implementation examples

An example of a lock-based and a lock-free implementation of a business logic that updates a shared state can be seen in the following code snippets:

object LockBasedImplementation {
    val lock: Lock = ReentrantLock()
    var sharedState: Any = Any()
    fun updateState() = lock.withLock {
        logic(sharedState)
    }
}
object LockFreeImplementation {
    val sharedState: AtomicReference<Any> = AtomicReference(Any())
    fun updateState() {
        while (true) {
            val observedState = sharedState.get()
            val nextState = if (condition) {
                logic(observedState)
            } else {
                failureLogic()
            }
            // applies the next state to the shared state if the observed 
            // value corresponds to the value present in the shared state
            if (sharedState.compareAndSet(observedState, nextState)) {
                successLogic()
                return // or any other exit condition of the retry loop when done
            }
            // retry
        }
    }
}

Direct Style vs Continuation Passing Style

Direct style is a programming style that closely resembles synchronous code. It allows developers to write code in a straightforward and sequential manner. With direct style, the focus is on expressing the desired sequence of operations without explicitly dealing with the asynchronous nature of the underlying operations.

Continuation passing style, often abbreviated as CPS, is an alternative programming style that emphasizes explicit control flow and handling of continuations. In CPS, the flow of control is explicitly passed as a continuation to the subsequent code that should be executed after an asynchronous operation is completed.

In CPS, coroutines are implemented by explicitly passing a continuation function to the asynchronous operation. The continuation function represents the next step of the computation and is invoked once the asynchronous operation is completed. This style of programming often involves nesting or chaining of continuation functions to express the desired sequence of operations.

Overall, CPS provides a fine-grained control over the flow of execution, allowing developers to handle complex scenarios and perform custom control flow manipulation. However, CPS code can become convoluted and harder to read as the number of continuations increases.

In Kotlin, suspending functions are implemented using CPS. The compiler transforms the code of a suspending function into a state machine that uses continuations to represent the next step of the computation. The compiler also generates the necessary code to resume the state machine once the asynchronous operation is completed.

The next image provides a visual comparison between direct style and continuation passing style:

Direct Style vs Continuation Passing Style
Direct Style vs CPS

In this example, the thread that initiated the asynchronous operation, thread-1, is not blocked until the operation completes. Instead, it continues its execution and some other thread, thread-2 in this example (note: it could also be the same thread, thread-1) will resume the execution of the continuation once the asynchronous operation is completed.

Overall, both direct style and CPS have their merits and use cases in coroutines and sequential asynchronous programming. Direct style offers simplicity and a natural flow of code, while CPS provides explicit control over the flow of execution. The choice between these styles depends on the specific requirements of the application and the desired balance between readability and control.

Coroutines and Sequential Asynchronous Programming

Coroutines are a concurrency design pattern that allows the execution of code in a non-blocking manner, facilitating the handling of asynchronous operations. The utilization of coroutines enables the development of asynchronous code that appears to be sequential, providing a more intuitive and straightforward programming experience.

Traditionally, asynchronous programming often involves complex callback mechanisms or the usage of threading primitives, which can lead to a convoluted and error-prone code. Coroutines offer an alternative approach that allows developers to write asynchronous code in a more linear and sequential style.

Coroutines enable developers to write code that looks similar to synchronous code with explicit flow control, using specific constructs like loops, conditionals, and function calls. This sequential appearance is achieved through the use of suspending functions, which can pause their execution and resume later without blocking the underlying thread.

Coroutines rely on concepts like suspending functions and the concept of await, which allows for the suspension of a coroutine until a specific asynchronous operation completes. This way, the developers can express complex asynchronous workflows in a more readable and structured manner.

By using coroutines, callback hell can be avoided and improve general code readability, making asynchronous code more maintainable and easier to understand. They also provide additional benefits like structured error handling and support for cancellation, which further enhance the development of robust asynchronous code.

Below is an example of using callbacks to execute two HTTP requests only if the previous one was successful, and the same example using coroutines.

fun method() {
    val url = "https://someurl.com"
    val client = OkHttpClient()
    val request = Request.Builder().url(url).build()
    client.newCall(request).enqueue(object : Callback {
        override fun onFailure(call: Call, e: IOException) {
            println("Failed to execute request")
        }

        override fun onResponse(call: Call, response: Response) {
            val body = response.body?.string()
            println(body)

            // Nested callback
            client.newCall(request).enqueue(object : Callback {
                override fun onFailure(call: Call, e: IOException) {
                    println("Failed to execute nested request")
                }

                override fun onResponse(call: Call, response: Response) {
                    val nestedBody = response.body?.string()
                    println(nestedBody)
                    // more callbacks
                }
            })
        }
    })
}

Same example with coroutines:

suspend fun method() {
    val url = "https://someurl.com"
    val client = OkHttpClient()
    val request = Request.Builder().url(url).build()

    // Sequential execution
    val response = client.newCall(request).await()
    val body = response.body?.string()
    println(body)

    // Sequential execution
    val nestedResponse = client.newCall(request).await()
    val nestedBody = nestedResponse.body?.string()
    println(nestedBody)
}

Set-1

EN | PT

NAryExchanger

Implementation | Tests

Description

This exchanger implementation is similar to the Java Exchanger, but it allows to exchange generic values between an arbitrary group of threads instead of just two. It also allows for each thread to specify a willing-to-wait timeout for the exchange operation to complete.

The exchanger is able to create multiple groups of threads with the same specified size upon creation, and each thread can only exchange values with the threads of its group.

A group is completed if the number of threads required to complete the group equals the specified group size.

Public interface

class NAryExchanger<T>(groupSize: Int) {
    @Throws(InterruptedException::class)
    fun exchange(value: T, timeout: Duration): List<T>?
}

In the following image, an example can be seen of such iteraction between the exchanger and a set of threads.

NAryExchanger
NAryExchanger example

Style of synchronization

For this synchronizer the Kernel-style or Delegation of execution was used in form of a Request, which represents a group in this context.

A delegation of execution was used, because it's easier for the thread that completes the group to signal all the other threads of that group, that such condition is now true, thus completing their request, and as such, the other threads in the group aren't required to alter the state of the Exchanger or their own state when they return from await (as they would in Monitor Style).

Also, the Kernel-style allows for the exchanger to keep creating new groups without keeping track of the previous ones, as the threads of each group keep a local reference to their respective request object.

The described Request is defined as follows:

private class Request<T>(
    val condition: Condition,
    val values: MutableList<T> = mutableListOf(),
    var isGroupCompleted: Boolean = false
)

Normal execution

  • A thread calls exchange and awaits, within a timeout duration, for groupSize threads to call exchange as well.
  • When groupSize threads have called exchange, the values are exchanged and the threads resume their respective work.

Conditions of execution

  • Paths - The thread can take two major paths when calling exchange:
    • the thread is the last thread to join the group, thus completing it, and as such, it returns with the exchanged values (fast-path).
    • a group is not ready to be completed, the thread passively awaits for that condition to be true (wait-path).
  • Giving-up - While waiting, a thread can give-up on the exchange operation if:
    • the thread is interrupted while waiting for the group to be completed and throws an InterruptedException.
    • the thread willing-to-wait timeout expires and returns null.
  • Additional notes:
    • If a thread is interrupted but the group is completed, it will still return the exchanged values but will throw an InterruptedException if blocked again (since the interrupt flag is rearmed).
    • A thread that specifies a timeout of zero will not wait for the group to be completed and will return null immediately if it did not complete the group.

BlockingMessageQueue

Implementation | Tests

Description

This synchronizer is a blocking queue, similar to an LinkedBlockingQueue that allows for multiple threads to concurrently enqueue and dequeue messages. It also allows for each thread to specify a willing-to-wait timeout for the enqueue and dequeue operations to complete.

The term blocking refers to the fact that the queue is bounded, and as such, if a thread tries to enqueue a message when the queue is full, or tries to dequeue a message when the queue is empty, it will block until the queue is not full or not empty, respectively.

This type of synchronizer is useful when dealing in scenarios with multiple producers and consumer threads that want to exchange messages, and as such, it is important to ensure that those messages are enqueued and dequeued in the order of arrival, because of that the queue was implemented using FIFO (First In First Out) ordering.

Public interface

class BlockingMessageQueue<T>(private val capacity: Int) {
    @Throws(InterruptedException::class)
    fun tryEnqueue(message: T, timeout: Duration): Boolean

    @Throws(InterruptedException::class)
    fun tryDequeue(nOfMessages: Int, timeout: Duration): List<T>?
}

In the following image, an example can be seen of the iteraction between the blocking queue and a set of producer and consumer threads.

BlockingMessageQueue
BlockingMessageQueue example

Style of synchronization

For this synchronizer the Kernel-style or Delegation of execution was used in form of several Requests, which one representing a different condition:

  • ProducerRequest - represents a Producer Thread request to enqueue a message.

    private class ProducerRequest<T>(
        val message: T,
        val condition: Condition,
        var isCompleted: Boolean = false
    )
  • ConsumerRequest - represents a Consumer Thread request to dequeue a set of messages.

    private class ConsumerRequest<T>(
        val nOfMessages: Int,
        val condition: Condition,
        var messages: List<T> = emptyList(),
        var isCompleted: Boolean = false
    )

The delegation is used in the sense where the Consumer thread that dequeues the messages is the one that signals all Producer threads, that were waiting to enqueue a message, and completes their request if it can be completed, because it altered the state of the synchronizer and because of that it might have created conditions that allow other threads to complete their requests. This process works in both ways, where a Producer thread should complete all Consumer thread requests if they can be completed.

Since each thread submits a request to its respective queue, specific signalling is used here where the threads can signal each other instead of a single condition, which is more efficient because it reduces the number of threads that are woken up when a condition is met only to find their request is not the one that was completed.

In this context, there's also a special case where if a Consumer Thread gives up, either by timeout or interruption, not only it should remove its request from the consumer requests queue, but also it should signal all Consumer Threads, that were waiting to dequeue a set of messages, and complete their request if it can be completed.

The following image tries to illustrate an example of the described special delegation.

BlockingMessageQueueConsumerSpecialDelegation
Consumer Special delegation

In this example, Consumer Thread 1 is waiting to dequeue 4 messages, but the queue only has 3 messages available. Since no Producer Thread enqueued the final message to complete its request, within the given timeout, the thread gives up.

In the process of giving up, the thread removes its request from the consumer requests queue, and completes all Consumer Thread requests that can be completed, in this example, Consumer Thread 2 only.

Since delegation style was used in this synchronizer, not doing what was described would result in an invalid state of the synchronizer, where a liveliness property is violated, since there are enough messages in the message queue to complete the request of Consumer Thread 2 but the thread is not signaled and subsequently its request is not completed.

We could think similarly about the Producer Thread requests, where if a Producer Thread gives up, either by timeout or interruption, not only it should remove its request from the producer requests queue, but also it should signal the next Producer Threads in the queue and complete their request if it could be completed. But in this case, it's different because the Producer Thread that gave-up submitted a request that is equals to all other Producer Thread requests, and as such, it cannot assume that the next Producer Thread request in the queue can be completed.

Normal execution

  • A thread calls tryEnqueue and expects to enqueue a message within the given timeout.
  • A thread calls tryDequeue and expects to dequeue a set of messages within the given timeout.

Conditions of execution

tryEnqueue:

  • Paths - The thread can take two major paths when calling this method:
    • fast-path
      • there's a consumer thread that is waiting to dequeue a single message, and as such, the thread delivers the message directly and returns true.
      • the message queue is not full, and the thread is the head of the producer requests queue, the thread enqueues the message and returns true.
    • wait-path - the message queue is full, or the thread is not the head of the producer requests queue, and as such, the thread passively awaits to be able to enqueue the message.
  • Giving-up - While waiting, a thread can give-up on the enqueue operation if:
    • the thread is interrupted while waiting for the queue to be not full and throws an InterruptedException.
    • the thread willing-to-wait timeout expires and returns false.
  • Additional notes:
    • If a thread is interrupted but another thread completed this thread request to enqueue a message, it will still return true but will throw an InterruptedException if blocked again (since the interrupt flag is rearmed).
      • A thread that specifies a timeout of zero will not wait and will return false immediately if it did not enqueue the message.

tryDequeue:

  • Paths - The thread can take two major paths when calling this method:
    • the message queue has at least nOfMessages messages, and the thread is the head of the consumer requests queue, the thread dequeues the messages and returns them (fast-path).
    • the message queue has less than nOfMessages messages, or the thread is not the head of the consumer requests queue, and as such, the thread passively awaits to be able to dequeue the messages (wait-path).
  • Giving-up - While waiting, a thread can give-up on the dequeue operation if:
    • the thread is interrupted while waiting for the queue to be not empty and throws an InterruptedException.
    • the thread willing-to-wait timeout expires and returns null.
  • Additional notes:
    • If a thread is interrupted but another thread completed this thread request to dequeue a set of messages, it will still return those messages, but will throw an InterruptedException if blocked again (since the interrupt flag is rearmed).
      • A thread that specifies a timeout of zero will not wait and will return null immediately if it did not dequeue the number of requested messages.

ThreadPoolExecutor

Implementation | Tests

Description

This synchronizer is similar to the Java ThreadPoolExecutor that allows outside threads to delegate the execution of a task to other threads - worker threads - that it manages.

The executor has a dynamic worker thread pool size from 0 to maxThreadPoolSize. The worker threads are created lazily, and as such, when a task is delegated to the executor and there are no available worker threads and the maximum pool size has not been reached, only then a new worker thread is created.

The tasks are executed using the Runnable interface, and as such, the executor does not return any value to the caller. If no work is delegated to the executor, the worker threads will be kept alive, waiting for work, for a maximum of keepAliveTime before being terminated and removed from the pool by the executor.

Public interface

class ThreadPoolExecutor(
    private val maxThreadPoolSize: Int,
    private val keepAliveTime: Duration,
) {
    @Throws(RejectedExecutionException::class)
    fun execute(runnable: Runnable)
    fun shutdown()

    @Throws(InterruptedException::class)
    fun awaitTermination(timeout: Duration): Boolean
}

The following image shows how a task (R), that is delegated to a worker thread is executed within the thread pool.

ThreadPoolExcecutor
ThreadPoolExcecutor example

Style of synchronization

  • In this synchronizer, the Monitor Style was used to synchronize the worker threads. Each thread alters the state of the synchronizer and doesn't delegate the alteration of that state to another thread.

Lifecycle

The executor has a lifecycle that can be described by the following states:

ThreadPool States
ThreadPoolExecutor states
  • Ready - the executor is accepting tasks to be executed. Outside threads can delegate tasks to the thread pool using the execute method.
  • Shutting down - the executor is in shutdown mode, and as such, is not accepting tasks to be executed, but it's still executing the tasks that were already delegated to it. This process is started by calling the shutdown method.
  • Terminated - the thread pool has finished the shutdown process and terminates. All tasks that were delegated to it prior to the shutdown process have been executed with success or failure. An outside thread can synchronize with this termination process by calling the awaitTermination method.

Normal execution

  • A thread calls execute and leaves, expecting the task to be executed by a worker thread within the time limit.
  • A thread calls shutdown, expecting the thread pool to start shutting down.
  • A thread calls awaitTermination and awaits, for a time duration, for the thread pool to terminate.

Conditions of execution

shutdown:

  • In the first and only effective call to shutdown method, the executor is responsible to signal all the threads waiting, for more tasks to be delegated to them that the executor is shutting down, and they should clear the queue of tasks and terminate if no more work is available.
  • In this call, a signal is sent to all the threads waiting for the executor to shut down if the number of active worker threads is already zero. Such signal is needed since there will not be a last worker thread to signal the other threads waiting for the executor to shut down, leaving them waiting indefinitely.

awaitTermination:

  • Paths - The thread can take two major paths when calling this method:
    • the thread pool has already terminated, and as such, the thread returns true immediately (fast-path).
    • the thread pool hasn't terminated yet, and as such, the thread passively awaits for it to terminate ( wait-path).
  • Giving-up - While waiting, a thread can give-up on the executor shutdown operation if:
    • the thread willing-to-wait timeout expires and returns false.
  • Additional notes:
    • the thread is interrupted while waiting and throws an InterruptedException.
    • a thread that specifies a timeout of zero will not wait for the executor to shut down and will return false immediately.
    • the last thread to terminate is also responsible to signal all the threads waiting for the executor to shut down.

ThreadPoolExecutorWithFuture

Implementation | Tests

Description

This synchronizer is similar to the ThreadPoolExecutor, but instead of Runnable tasks, it accepts Callable tasks that return a value or throw an exception.

Public interface

class ThreadPoolExecutorWithFuture(
    private val maxThreadPoolSize: Int,
    private val keepAliveTime: Duration,
) {
    fun <T> execute(callable: Callable<T>): Future<T>
    fun shutdown()

    @Throws(InterruptedException::class)
    fun awaitTermination(timeout: Duration): Boolean
}

The following image shows how a task (C), that is delegated to a worker thread is executed within the thread pool. A representative (F) of the task execution is returned to the outside thread that delegated the task.

ThreadPoolExcecutorWithFuture
ThreadPoolExcecutorWithFuture example

Style of synchronization

  • In this synchronizer, the Monitor Style was used to synchronize the worker threads. Each thread alters the state of the synchronizer when necessary and doesn't delegate the alteration of that state to another thread.
  • Although it was used a Request to represent the task execution in the thread pool, that request completion is not being delegated to another thread. Once a worker thread has received a request, it is responsible to complete it in any way possible.

The described Request is as follows:

private class ExecutionRequest<T>(
    val callable: Callable<T>,
    val result: Promise<T> = Promise()
)

Promise

Implementation | Tests

Description

In order to allow the outside threads to synchronize the result of the task execution, the execute method of ThreadPoolExecutorWithFuture returns a Future implementation.

Instead of using already existing implementations, this executor uses its own implementation of the Future interface - a Promise - which provides a Future that is explicitly completed, and it can be resolved with a value, rejected with an exception or cancelled.

Public interface

class Promise<T> : Future<T> {
    override fun cancel(mayInterruptIfRunning: Boolean): Boolean
    override fun isCancelled(): Boolean
    override fun isDone(): Boolean

    @Throws(InterruptedException::class, CancellationException::class, ExecutionException::class)
    override fun get(): T

    @Throws(
        TimeoutException::class,
        InterruptedException::class,
        CancellationException::class,
        ExecutionException::class
    )
    override fun get(timeout: Long, unit: TimeUnit): T
    fun resolve(result: T)
    fun reject(ex: Throwable)
    fun start()
}

Lifecycle

The promise has a lifecycle that can be described by the following states:

Promise states
Promise states
  • Pending - the promise is pending and has not yet produced a result.
  • Started - the promise has started the computation and cannot be cancelled.
  • Resolved - the computation has completed successfully with the given value.
  • Rejected - the computation has completed with a failure due to an exception.
  • Cancelled - promise was cancelled before it could be explicitly resolved or rejected.

Once the promise is resolved, rejected or cancelled, it cannot be altered.

Style of synchronization

  • In this synchronizer, the Monitor Style was used in the sense that the thread that alters the state of the promise is responsible to signal all threads that are waiting for that state to be altered for them to evaluate the state of the promise and act accordingly.

Normal execution

  • A thread calls cancel, expecting the task to be cancelled.
  • A thread calls start, expecting the task to be marked as started, disallowing its cancellation.
  • A thread calls resolve, expecting the task to be resolved with the given value.
  • A thread calls reject, expecting the task to be rejected with the given exception.
  • A thread calls get, expecting to retrieve the result of the task execution.

Conditions of execution

get:

  • Paths - The thread can take two major paths when calling this method:
    • the task has already been completed, and as such, the thread receives the result of the task execution (* fast-path*).
    • the task has not been completed, and as such, the thread passively awaits for that condition to be met (* wait-path*).
  • Giving-up - While waiting, a thread can give-up on the task execution if:
    • the thread willing-to-wait timeout expires and throws a TimeoutException.
    • the thread is interrupted while waiting and throws an InterruptedException.
  • Additional notes:
    • A thread that specifies a timeout of zero and the promise is not yet ready, it will not wait for the promise to be completed and will throw a TimeoutException.
    • if a task has been completed:
      • but was cancelled, throws a CancellationException.
      • but was rejected, throws an ExecutionException.
      • but was resolved, returns the result of the task execution.

Set-2

EN | PT

CyclicBarrier

Implementation | Tests

Description

A CycleBarrier is a synchronization mechanism that allows a set of threads to wait for each other to reach a common barrier point. If provided, a Runnable task is executed once the last thread in the set arrives at the barrier.

The barrier is called cyclic because it can be re-used again after being broken for the next barrier generation.

Assuming a barrier is not opened yet, it can be broken for the following reasons:

  • A thread waiting at the barrier is interrupted.
  • A thread waiting at the barrier times out while waiting.
  • The barrier was resetted, and there was at least one thead waiting at the barrier.
  • If the execution of the runnable by the last thread, throws an exception.
  • When a thread sets a timeout of zero and enters a non-broken barrier but does not complete it.

A new generation of the barrier is created only when:

  • the last thread that enters the barrier and:
    • the runnable task executes successfully.
    • no runnable task was provided.
  • the barrier is resetted.

Public interface

class CyclicBarrier(
    private val parties: Int,
    private val barrierAction: Runnable?,
) {
    constructor(parties: Int) : this(parties, null)

    @Throws(InterruptedException::class, BrokenBarrierException::class)
    fun await(): Int

    @Throws(InterruptedException::class, TimeoutException::class, BrokenBarrierException::class)
    fun await(timeout: Duration): Int
    fun getNumberWaiting(): Int
    fun getParties(): Int
    fun isBroken(): Boolean
    fun reset()
}

The barrier has the following possible states for each barrier generation.

Cyclic Barrier states
Cyclic Barrier possible generation states

Style of synchronization

For this synchronizer the Kernel-style or Delegation of execution was used in form of a Request per barrier generation, because it's easier for the last thread to enter the barrier to signal all threads that are waiting for the barrier to be opened and thus completing their request.

This implementation enables the barrier to be reused for the next barrier generation without affecting the prior barrier reference that the other threads have acquired before laying down their request.

As mentioned, the CyclicBarrier is a reusable barrier, and as such, it is necessary to create another instance of the Request for the next barrier generation, and that is done by the last thread to enter the barrier. This thread is also responsible to execute the runnable task if it exists. If the execution of the runnable task throws a throwable, the barrier is broken and all threads waiting at the barrier are released with a BrokenBarrierException.

Because the threads are always signaled to leave the condition by either resetting the barrier or by opening it, the condition where all threads are waiting for the barrier to be broken is also reused in subsequent barrier generations.

The described Request is defined as follows:

private class BarrierRequest(
    var nOfThreadsWaiting: Int = 0,
    var wasBroken: Boolean = false,
    var wasOpened: Boolean = false
)

The following image shows a possible representation of the previous states in a barrier with 3 parties.

Cyclic Barrier
CyclicBarrier example

Normal execution

  • A thread calls await, and passively awaits indefinitely for the other threads to reach the barrier, in order for it to be opened and the runnable task to be executed if it exists. Returns the arrival index of this thread where:
    • getParties() - 1 - for first thread to enter the barrier.
    • 0 - for last thread to enter the barrier.
  • A thread calls await (with timeout), and awaits for a specified timeout for the other threads to reach the barrier, with the same behavior as the previous method.
  • A thread calls reset, and resets the barrier for the next generation.
  • A thread calls getNumberWaiting, and retrieves the number of threads that are waiting for the barrier to be opened.
  • A thread calls getParties, and retrieves the number of threads that must invoke await in order for the barrier to be opened.
  • A thread calls isBroken, and retrieves information about whether the barrier has been broken or not.

Conditions of execution

await:

  • Paths - The thread can take three major paths when calling this method:
    • fast-path
      • the current barrier has already been broken, and as such, the thread throws a BrokenBarrierException.
      • the barrier has not yet been broken, and this thread is the last one to enter the barrier:
        • if a runnable task was provided and its execution throws a throwable, the barrier is broken, and all threads waiting at the barrier are released with a BrokenBarrierException, and the thread returns the same throwable.
        • if a runnable task was not provided, or its execution completes successfully, the barrier is opened, a new generation is created, and the thread returns 0.
      • A thread that specifies a timeout of zero and does not complete the barrier will not wait for that event and throws a TimeoutException immediately.
    • wait-path
      • the barrier has not yet been broken, and this thread is not the last one to enter the barrier, and as such, the thread passively awaits for that condition to be met.
  • Giving-up - While waiting for the barrier to be opened, a thread can give-up in the following cases:
    • the thread is interrupted and, as such, throws an InterruptedException, if and only if it was the first thread to be interrupted out of all the threads waiting for the barrier to be broken.
    • the thread is interrupted, and if the barrier was already broken by another thread, throws a BrokenBarrierException.
    • the thread timeout expires and throws a TimeoutException.

ThreadSafeContainer

Implementation | Tests

Description

A thread-safe container is a container that allows multiple threads to consume the values it contains using the consume method.

The container receives an array of AtomicConsumableValues, that cannot be empty. Each value has a number of lives that represent the number of times that value can be consumed by a thread.

A thread that consumes a value from the container decreases the number of lives of that value by one or returns null if the container has no values left to consume.

When multiple threads try to consume a value from the container at the same time, there's no guarantee which thread will consume the life of that value first. Also, a thread that tries to consume a value from a non-empty container could possibly never consume a value if it keeps losing the race against other threads that are also trying to the same, which could mean that the container might be emptied by other threads before it can consume a value. Although this is relevant to mention, it is not a problem because the container was not specified to be fair. This event does not lead to starvation because the thread will return null and will not be blocked indefinitely.

Public interface

class ThreadSafeContainer<T>(
    private val values: Array<AtomicConsumableValue<T>>
) {
    fun consume(): T
}

The following images illustrate the state of the container before and after a set of threads consume values from it, as well as how a value is represented.

Thread-Safe Container before consumption
Thread-Safe Container after consumption
ThreadSafeContainer example

Style of synchronization

The implementation uses a lock-free retry style of synchronization, where a thread that fails to consume a value from the container will retry until possible.

In the implementation, both the index of the array of values and the lives property of each value were needed to be updated atomically, and therefore both are represented by an AtomicInteger.

An implementation that is not thread-safe, and that was the starting point of this implementation, can be seen here.

Normal execution

  • A thread calls consume, and consumes a value from the container, if there is any left or returns null if the container is empty.

Conditions of execution

consume:

  • Paths - The thread can take two major paths when calling this method:
    • fast-path
      • the container has no values left to consume, and as such, null is returned.
    • outer-retry-path
      • the container has values left to consume, so the thread tries to decrement a life from the current index value until possible. This action is associated with an inner-retry-path, because the thread will keep trying to decrement the life of the current value until it is not possible, because some other thread(s) decremented all lives of this value and as such, this thread is forced to leave to the outer-retry-path. Back to the outer loop, the thread tries to decrement a life of the next value in the array if it exists, or returns null if the array was emptied in the meantime.

ThreadSafeCountedHolder

Implementation | Tests

Description

A thread-safe-counted holder is a container that holds a resource value that internally has a counter that specifies how many times the value was used. If the counter reaches zero, the value is automatically closed, and since it implements the Closeable interface, it can be closed by calling the close method.

Public interface

class ThreadSafeCountedHolder<T : Closeable>(value: T) {
    fun tryStartUse(): T?

    @Throws(IllegalStateException::class)
    fun endUse()
}

The following images illustrate the state of the holder when a thread tries to use the value that is not closed, and after a thread decrements the usage counter of the value, and the counter reaches zero.

Thread-Safe Counted Holder Try Use
Thread-Safe Counted Holder End Usage And Close
Thread-Safe Counted Holder example

Style of synchronization

The implementation uses a lock-free retry style of synchronization, where a thread that fails to increment/decrement the usage counter of the value will retry until possible.

The usage counter is incremented/decremented atomically using the AtomicInteger class while the value itself was considered to be volatile and not atomic, as it provides the necessary guarantees of thread-safety and visibility without incurring unnecessary overhead.

An implementation that is not thread-safe, and that was the starting point of this implementation, can be seen here.

Normal execution

  • A thread calls tryStartUse, and retrieves the value if it is not closed, incrementing the usage counter.
  • A thread calls endUse, and decrements the usage counter of the value, closing it if the counter reaches zero.

Conditions of execution

tryStartUse:

  • Paths - The thread can take two major paths when calling this method:
    • fast-path
      • the value is already null, which means the resource was closed, and as such, null is returned (cannot be reused).
    • retry-path
      • the value is not closed, so this thread tries to increment the usage counter if possible, and if it is, returns the value.
      • while trying to increment the usage counter, the threads see that the counter is zero, indicating that some other thread closed the resource, this thread returns null.

endUse:

  • Paths - The thread can take two major paths when calling this method:
    • fast-path
      • the value is already null, since it was closed, and as such, IllegalStateException is thrown.
    • retry-path
      • the value is not closed, so this thread tries to decrement the usage counter if possible, and if it is, returns immediately.
      • while trying to decrement the usage counter, if the threads see that the counter reached zero, indicating that some other thread closed the resource, this thread throws IllegalStateException.
      • if the thread that decrements the usage counter sees the counter reaching zero, the thread closes the resource and sets the value to null.

LockFreeCompletionCombinator

Implementation | Tests

Description

A CompletionCombinator that minimizes the usage of locks to synchronize access to shared state. It provides similar functionalities as the Promise.all and Promise.any combinators of the JavaScript Promise API.

Public interface

class LockFreeCompletionCombinator : CompletionCombinator {
    @Throws(IllegalArgumentException::class)
    override fun <T> all(inputStages: List<CompletionStage<T>>): CompletionStage<List<T>>

    @Throws(IllegalArgumentException::class)
    override fun <T> any(inputStages: List<CompletionStage<T>>): CompletionStage<T>
}

The following image illustrates the combinators respective possible output when a list of CompletableFutures is provided.

Lock-free Completion Combinator
Lock-free Completion Combinator example

Style of synchronization

The implementation uses a lock-free retry style of synchronization, where a thread that sees a change of state will try to update the state of the combinator until it can or sees that the state has already been updated by another thread.

The combinators implementation uses the TreiberStack data structure, which is a lock-free stack. A toList method was added to this stack to return a list of the elements in it. The method was also designed to be lock-free, although it will always provide a snapshot of the stack at the time of the call and cannot guarantee the current state of the stack did not change after the call.

An implementation that is lock-based, and that was the starting point of this implementation, and the motive for the creation of the already mentioned CompletionCombinator interface, is available here.

An example of a lock-based and a lock-free implementations can be consulted in this section.

AggregationError

The AggregationError is a custom exception that is thrown when the any combinator is called and all of the input stages fail, similar to the AggregateError in JavaScript.

It contains a list of the exceptions that caused the failure of the input stages as a property.

class AggregationError(
    message: String,
    causes: List<Throwable>
) : Error(message) {
    val throwables: List<Throwable> by lazy(LazyThreadSafetyMode.PUBLICATION) { causes }
}

It was deemed necessary to provide a property that returns a list of exceptions that caused the failure of each input stage. To achieve this, the property was implemented as a lazy property, meaning the list is only created if and when the property is called.

Additionally, LazyThreadSafetyMode.PUBLICATION was used to provide thread-safe publication of the lazily initialized property. This means that once the throwables property is computed, all subsequent threads accessing it will see the same value without any synchronization overhead.

Normal Execution

  • A thread calls the all method and passes a list of CompletionStage implementations, expecting a list of input stages as a result.
  • A thread calls the any method and passes a list of CompletionStage implementations, expecting a single input stage as a result.

Conditions of execution

all:

  • For all input stages in this combinator, a handler was added to each stage, that executes when the stage completes, and in that handler a few paths can be associated:
    • fast-path
      • the entire list of input stages was already added to the futureToReturn that is returned by this combinator, so this thread returns immediately.
    • retry-path-on-failure
      • the futureToReturn is not yet complete, and this thread sees the stage completed exceptionally, and as such it tries to mark the futureToReturn as completed, but enters a retry cycle since another thread might have already done that in the meantime. If the thread is successful in marking the futureToReturn as completed, it will complete it exceptionally with the exception that caused the failure of the input stage and return.
    • retry-path-on-success
      • the futureToReturn is not yet complete, and this thread sees that all stages completed succesfully, and as such it tries to mark the futureToReturn as completed, but enters a retry cycle since another thread might have done that in the meantime. If the thread is successful in marking the futureToReturn as completed, it will complete it successfully with the list of results and return.

any:

  • For all input stages in this combinator, a handler was added to each stage, that executes when the stage completes, and in that handler a few paths can be associated:
    • fast-path
      • the futureToReturn that is returned by this combinator was already completed, so this thread returns immediately.
    • retry-path-on-success
      • the futureToReturn is not yet complete, and this thread sees that the stage associated with the handler completed succesfully, and as such it tries to mark the futureToReturn as completed, but enters a retry cycle since another thread might have done that in the meantime. If the thread is successful in marking the futureToReturn as completed, it will complete it successfully with the result of the input stage and return.
    • retry-path-on-failure
      • the futureToReturn is not yet complete, and this thread sees that all stages completed exceptionally, and as such it tries to mark the futureToReturn as completed, but enters a retry cycle since another thread might have already done that in the meantime. If the thread is successful in marking the futureToReturn as completed, it will complete it exceptionally with an AggregationError containing a list of the exceptions that caused the failure of each input stage and return.

Set-3

EN | PT

In this set, the main goal is to implement a server chat system with a TCP/IP interface for exchanging messages between clients and a server. The implementation of the chat system used the coroutines concurrency mechanism, instead of threads to handle each client's connection, in order to improve the scalability and performance of the system.

Base Implementation Design

A base implementation of the entire system was provided in order to facilitate the development of the required solution. The base implementation is described below.

  • Each server instance has an accept thread to listen for new connections and creates a client instance for each. Most of the time, this thread will be blocked waiting for a new connection to be accepted by the server.

  • Each client instance uses two threads:

    • A main thread that reads and processes control-messages from a control queue. These control messages can be:
      • A text message posted to a room where the client is present.
      • A text line sent by the remote connected client.
      • An indication that the read stream from the remote-connected client ended.
      • An indication that the handling of the client should end (e.g., because the server is ending).
    • A read thread that reads lines from the remote client connection and transforms these into control messages sent to the main thread.
  • Most interactions with the client are done by sending messages to the client control queue.

This design has two major drawbacks:

  • The server thread is blocked when waiting for a new connection to be accepted.
  • It uses a threads per connection, requiring two platform threads per connected client. Both client threads are blocked when reading the bytes that correspond to a client message from the socket and when reading from the control message queue, respectively.

A solution to these drawbacks is presented in this section.

The following image illustrates how the base implementation internally works with the intention of visually representing the mentioned drawbacks of the design:

Base Implementation
Base implementation of the application

Functionality

Base Functionality

Client systems interact with the server system by sending lines of text, which can be commands or messages. A command begins with '/', followed by the command name and zero or more arguments, whereas a message is any line of text that does not begin with '/'.

The server system is organized into rooms. Each client system can be in zero or one room. After the first connection, client systems are not in any room, and must join one if they wish to send or receive messages from other clients. When a client is in a room, it can send messages to that room and will receive all the messages sent by other clients present in that room.

The commands a client system can send over a TCP/IP connection are:

  • /enter <room-name> - enters the room room-name, creating it if necessary.
  • /leave - leave the room it is in.
  • /exit - terminates the connection to the server.

Additional Functionality

The system must also accept the following commands sent locally via standard input:

  • /shutdown timeout - starts the server shutdown process, no longer accepting connections but waiting for all connections to terminate within the given timeout seconds. All clients should receive a message notifying that the shutdown process has started. If there are still clients connected after timeout seconds, the server should abruptly terminate.
  • /exit - abruptly terminates the server.

Requirements

The developed system should meet the following requirements:

  • Use a number of threads there are appropriate to the computational capacity and not proportional to the number of connected clients.
  • Continue to handle a large number of clients simultaneously.
  • Not block the threads that handle the client connections or any other threads in the system unless absolutely necessary.
  • Provide application-level commands to terminate the server gracefully and abruptly.

Solution

Modifications

In order to provide an effective solution, several modifications were made to the existing base implementation. These modifications aimed to enhance performance, improve functionality and optimize resource utilization.

Asynchronous Message Queue

  • A AsyncMessageQueue class was implemented to provide a syncronized communication mechanism between coroutines, since the previous, LinkedBlockingQueue class used in the base implementation of the control queue, namely in the ConnectedClient class, does not provide coroutine synchronization, and thus, it was replaced.

  • This class provides a simplified behavior of the Channel already implemented in the coroutine library.

Visit this section for more details about the implementation.

Asynchronous Sockets

  • In order to disallow the threads that are reading from the socket to be blocked while the socket is out of bytes, the implementations of the channels used in the base implmentation: ServerSocket and Socket could be changed to their asynchronous counterparts from the NIO2 package, AsynchronousServerSocketChannel and AsynchronousSocketChannel, respectively.

  • Although this modification could solve the presented issue, it's still necessary to provide a way for these socket implementations to synchronize with the coroutine ecosystem already in use for other application contexts, like the message queue mentioned above. For that reason, several asynchronous socket extension functions were implemented to provide an interface that not only takes advantage of the asynchronous implementation of the mentioned sockets, but also knows the coroutine system, works with it and is sensible to its effects.

Visit this section for more details about the implementation.

Threads to Coroutines

  • The accept-thread of the Server class was replaced by a coroutine, which then launches a new coroutine for each accepted connection. The client coroutine is launched within a supervisorScope block, so that if the client coroutine fails and propagates its cancellation, the server coroutine is not cancelled, and can continue to accept new connections.

  • Both main-thread and read-thread of the ConnectedClient class were replaced by coroutines.

  • In order to take advantage of the coroutine hierarchy with default cancellation propagation, the read coroutine was made a child of the main coroutine. This way, if the read coroutine fails or is canceled, the main coroutine is also canceled, and thus, the client coroutine is canceled as well.

  • The application coroutine hierarchy is represented in the following image:

    Application Coroutine Hierarchy
    Application Coroutine Hierarchy

LineParser and LineReader

Besides the base implementation, these utility classes were also provided and used in the solution:

  • LineParser: This class receives CharBuffers and provides strings that are partitioned by line breaks. It maintains a StringBuilder to hold the current line being parsed and a NodeLinkedList to store the already parsed lines. The class offers a poll method to retrieve the parsed lines, and it internally handles line terminators to extract complete lines.
  • LineReader: This class provides a suspendable readLine interface on top of a suspend function that reads bytes. It uses the previously LineParser internally to parse the received bytes into lines. It utilizes ByteBuffer and CharBuffer for efficient byte-to-character decoding using a specified character set. The class ensures that the byte buffer is appropriately sized and handles underflows during decoding. The readLine method retrieves lines from the LineParser and returns them as strings, or null if there are no more lines to read.

Application-Level Commands

In order to provide application-level commands to terminate the server gracefully and abruptly, the following changes were made:

  • The Server class was modified to provide a timeout shutdown method, which starts the shutdown process and tries to terminate the server gracefully within the specified timeout. If the timeout is reached, the server will terminate abruptly. This shutdown is one shot and as such subsequent calls will have no effect.
  • The exit command was modified to call the shutdown method with no timeout, which will cause the server to terminate abruptly.
  • An AppCommand class was created to represent the supported application-level commands, which is similar to ClientRequest already present in the base implementation.
  • The application was represented by an object named App in the prior base implementation (entry point). The server is launched through the launch method, which can only be called once. Apart from that, it offers the same functionality as the previous entry point, but it has a new suspendable method that may be used to listen for commands sent via standard input and act appropriately. Since readline is a potentially blocking operation, a suspendable version was implemented, following the same approach used in other suspendable versions of pontetially blocking operations.

Server

In the Server class:

  • A parameter that represents the number of threads was added to the constructor. The same parameter is used to create a ThreadPoolExecutor with a fixed number of threads, which is then used to construct:

    It's also worth mentioning that the executor shutdown and awaitTermination methods are called in the newly added shutdown with timeout method, so that the server can terminate gracefully if possible within that timeout.

  • In order to make join method non-blocking while waiting to synchronize with the server shutdown protocol, a CompletableFuture was used to represent the server shutdown protocol. Since its await method is potentially blocking, a suspendable version was implemented so that the coroutine can be suspended while waiting for the server shutdown protocol to complete. Using a CompletableFuture also allowed for the shutdown method to be called only once, since upon completion, its marked as completed and subsequent calls will have no effect.

Locks

The base implementation used locks in both ConnectedClientContainer and Room classes to protect the shared state. Since this solution is aimed to reduce the number of blocked threads, the locks were replaced by Mutex es, which are essentially suspendable locks. Regarding this modification, it is necessary to make the following remarks:

  • A mutex is not a reentrant lock, therefore, the code had to be modified to avoid deadlock ocurrences.
  • Not suspending while holding a mutex, commonly known as an open call, since the coroutine could hold the lock indefinitely, thus leading to an unnacounted behavior.

The described remarks behavior can be seen here.

Suspendable AutoCloseable Interface

  • A SuspendableAutoCloseable interface was created to represent an auto-closeable resource that can be closed in a suspendable way. This interface was then implemented by the Server.

  • A suspendable version of the use function, which is the equivalent of the try-with-resources statement in Java, was also implemented to be inline with the previous interface.

Preview

The following image illustrates how the solution was implemented with some of the mentioned modifications identified:

Solution Implementation
Solution preview

AsyncMessageQueue

Implementation | Tests

Description

This synchronizer is a queue that provides suspendable methods for the enqueue and dequeue operations, which means no thread is blocked while waiting for any operation to complete. It was designed to provide a synchronization mechanism between producer and consumer coroutines.

The queue:

  • Is bounded, meaning that it has a maximum capacity of elements that can be enqueued at a given time.
  • Allows for each coroutine to specify a willing-to-wait timeout for the dequeue operation to complete.
  • Is sensible to coroutine cancellation.

Since in a real environment, it is important to ensure the messages are enqueued and dequeued in the order of arrival, the queue was implemented using FIFO (First In First Out) ordering.

Public interface

class AsyncMessageQueue<T>(private val capacity: Int) {
    @Throws(CancellationException::class)
    suspend fun enqueue(message: T): Unit

    @Throws(TimeoutException::class, CancellationException::class)
    suspend fun dequeue(timeout: Duration): T
}

In the following image, an example can be seen of the iteraction between the producer and consumer coroutines with the queue. The diagram assumes this order of events:

  • The producer 4 coroutine enqueues a message.
  • The producer 5 coroutine suspends its execution, because the queue was full.
  • The consumer 1 coroutine dequeues a message and resumes the producer 5 coroutine request to enqueue a message.
AsynchronousMessageQueue
AsynchronousMessageQueue example

Style of synchronization:

For this synchronizer the Kernel-style or Delegation of Execution was used, since the coroutine that cannot complete its request immediately delegates its execution to another coroutine, which might be able to complete it later.

Similar to the BlockingMessageQueue, this queue also uses the same strategy of having a request object for each of the supported operations:

  • ProducerRequest - represents a Producer Coroutine request to enqueue a message.

    private class ProducerRequest<T>(
      val message: T,
      val continuation: CancellableContinuation<Unit>,
      var canResume: Boolean = false
    )
  • ConsumerRequest - represents a Consumer Coroutine request to dequeue a message.

    private class ConsumerRequest<T>(
      val continuation: CancellableContinuation<T>,
      var message: T? = null,
      var canResume: Boolean = false
    )

Both of these request objects have the following properties:

  • A resume flag that is used to indicate whether the coroutine that made the request can resume its execution or not.
  • The continuation of the coroutine that made the request, so that it can be explicitly resumed when the request is completed or canceled.

Normal execution:

  • A coroutine calls enqueue and expects to enqueue a message.
  • A coroutine calls dequeue and expects to dequeue a message within the given timeout.

Conditions of execution:

enqueue:

  • Paths - The coroutine can take two major paths when calling this method:
    • the message queue is not full, and the coroutine is the head of the producer requests queue, and as such, the thread can enqueue the message without suspending (fast-path).
    • the coroutine is not the head of the producer requests queue, and as such, the coroutine is suspended until it is explicitly resumed (resume-path).
  • Cancellation - A coroutine that is canceled while suspended in the producer requests queue is removed from the queue and resumed with CancellationException, unless it was marked to be resumed by another coroutine, and as such, it will still enqueue the message, but will keep the CancellationException in its context.

dequeue:

  • Paths - The coroutine can take two major paths when calling this method:
    • fast-path
      • the message queue is not empty, and the coroutine is the head of the consumer requests queue, and as such, the coroutine can dequeue the message without suspending.
      • no timeout was provided, and as such, the coroutine returns immediately with TimeoutException.
    • resume-path - the coroutine is not the head of the consumer requests queue, and as such, the coroutine is suspended until it is explicitly resumed.
  • Cancellation - A coroutine that is canceled while suspended in the consumer requests queue is removed from the queue and resumed with CancellationException, if its request was not completed yet, otherwise, it will resume with the message that was dequeued, but the CancellationException will be kept in its context.

Additional notes:

  • The following notes apply to both queue operations:
    • the coroutine that alters the state of the queue is responsible for resuming the coroutine that placed the correspondent operation request (Delegation style) last in the queue (FIFO).
    • since no continuation method can be called inside a lock - because other continuations might be waiting for this continuation to resume and could hold the lock indefinitely - a resume flag was used to mark the coroutine as resumable in order to be resumed outside the lock.
  • Racing conditions found:
    • between retrieving the message from the queue and executing the continuation of the consumer coroutine that made the request, the consumer coroutine might be canceled, and since suspendCancellableCoroutine was used in the implementation, the coroutine is implicitly resumed with CancellationException. This could lead to a lost message because the message was already removed from the queue but the consumer coroutine was canceled before it could execute its continuation. To solve this, a try-catch block was used in both implementations of the queue operations to catch the CancellationException and decide whether to return normally or to throw an exception, depending on whether the message was already retrieved from the queue.
    • since the dequeue operation is using the withTimeoutOrNull suspension block, a consumer coroutine request could complete but not return within the timeout, which could lead to the same problem as mentioned above. In order to solve it, the same approach was used as in the previous case, but if the request wasn't completed yet, the TimeoutException is thrown instead of the CancellationException.

Asynchronous Socket Extension Functions

Implementation | Tests

Description

These extension functions were implemented in order to provide a way to perform I/O operations on a socket channel without blocking the calling thread, which the classes AsynchronousSocketChannel and AsynchronousServerSocketChannel already provide, but are not synchronized nor operate in a coroutine context.

Implementation

In normal conditions, the AsynchronousSocketChannel and AsynchronousServerSocketChannel classes provide a way to perform I/O operations without blocking the calling thread, but instead use callbacks to notify the caller when the operation is completed. The callback is an object that implements the CompletionHandler interface, which has two methods:

  • completed - called when the operation is completed successfully.
  • failed - called when the operation is completed with an error.

Since we are using coroutines, the extension functions were wrapped in a suspendCancellableCoroutine block, which is sensitive to coroutine cancellation. This way, the coroutine can be suspended until the asynchronous I/O operation is completed, and then explicitly resume inside the callback, with its result or exception that eventually occurred.

Public interface

@Throws(CancellationException::class)
suspend fun AsynchronousServerSocketChannel.acceptSuspend(): AsynchronousSocketChannel

@Throws(CancellationException::class)
suspend fun AsynchronousSocketChannel.readSuspend(byteBuffer: ByteBuffer): Int

@Throws(CancellationException::class)
suspend fun AsynchronousSocketChannel.writeSuspend(byteBuffer: ByteBuffer): Int

Normal execution:

  • A coroutine calls acceptSuspend and expects to accept a connection.
  • A coroutine calls readSuspend and expects to read data from the socket channel.
  • A coroutine calls writeSuspend and expects to write data to the socket channel.

Conditions of execution:

  • When a coroutine that calls readSuspend or writeSuspend is canceled, the byte buffer that was passed as an argument to the respective function could still be in use by the underlying I/O operation after the coroutine is resumed, which could lead to resource leaks or data corruption. In order to prevent this, a try-catch block was used to catch the CancellationException and close the socket channel if the operation wasn't completed when the coroutine was canceled. The acceptSuspend function provides the same guarantee, even though it doesn't receive any resource as an argument, it was deemed necessary to close the socket channel in response of accept coroutine being canceled.
  • Since CompletionHandler callbacks could be executed in a different thread than the one that called the respective operation to be executed, in all implementations described above, an AtomicBoolean was used to mark the underlying I/O operation as completed, this way ensuring visibility between threads.

Tests

Comprehensive testing was conducted to verify the correctness and reliability of the modified chat server. Tests were designed to cover various aspects, such as unit testing of individual components, integration testing of the server's functionality, stress testing to assess performance under load, and finding hidden vulnerabilities. The tests aim to provide confidence in the stability and effectiveness of the modified chat server implementation. The base implementation of the problem set already provided some tests, and those were modified to test the new functionalities implemented in this solution. The more relevant tests are described below.

  • Shutdown Tests - tests the shutdown of the server and the client gracefully and abruptly.
  • Messaging Tests - tests the messaging between clients, entering rooms and leaving rooms, and the server broadcasting messages.
  • App Commands Tests - tests the application-level commands implemented in the server.

Issues

During the development of the solution and respective tests, some issues were found. These issues are described below.

  • The first issue was found in MessagingTests when stress testing multiple clients sending messages to each other. When a client sends a request to exit, the server sends an acknowledgment message to the client. However, after writting to the client socket channel, and before the test client read the bytes from its socket, the test client could receive a ConnectionReset exception (i.e. thus failling the test). Although the causes of this are unclear, it appears that the server closing the socket channel before the client can read the message might be a possible factor. This issue was solved by adding a small delay after sending the message to the client, and before closing its socket channel on the server's side. It's important to mention this solution might not be ideal, but it was the only one found, and as such the issue was marked as resolved.

  • The second issue was found in ShutdownTests when running the test that uses an external process to run the application. The test was failing because when sendSignal from TestServer is called, the server process is not terminated. This termination is not happening since the registered shutdown hook in the App.kt was not being called. Therefore, the server wasn't being gracefully shutdown as expected, making the test fail by timeout. This timeout expires because each TestClient has a timeout (SO_TIMEOUT) to read from its socket channel. It is possible that this issue could be related to the operating system used to run the tests since the destroy method implementation from the Process class is application-dependent, and as such is not consistent across different platforms and JVM implementations. Nonetheless, this issue was marked as unsolved due to the lack of tools and knowledge for its proper resolution.

Demonstration

To showcase the effectiveness of the solution a demonstration of the modified chat server in action was performed. This demonstration includes two videos to show both the client and server sides of the application.

Client

For the client demonstration, the Termius application was used to establish a TCP/IP connection to the server. The provided video showcases the interaction of three clients using the application. Later on, one of the clients explicitly requests to exit while the other two are disconnected due to a termination request sent to the server shortly after.

client-server.mp4

Server

In the server demonstration, the usage of the application-level supported commands can be observed.

server-demo.mp4

Authors

  • Francisco Engenheiro - 49428

Instituto Superior de Engenharia de Lisboa
BSc in Computer Science and Engineering
Concurrent Programming
Summer Semester of 2022/2023

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